Catalogue of Arcade Emulation Software - the Absolute Reference

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Hard Drivin' (cockpit, rev 7)

0.37b9 [Aaron Giles, Ernesto Corvi]

0.37b8 [Aaron Giles]


- Hard Drivin' was the first polygon based driving game, and it's graphics were rendered in software mode. The player was immersed in a 3D world with a very realistic physics model. To achieve a high framerate level, even with the powerfull hardware used, graphics had to be sacrificed, the roadside was just a flat surface and the cars were simple polygons with no textures (one could not have the best of both worlds at this time).


- 0.88: Fixed undersized array causing memory trashing in Hard Drivin' (thanks to Mame32Plus).

- 0.86u3: Aaron Giles fixed the Input Port and reversed pedals now work correctly (e.g., brake in Hard Drivin').

- 0.80: Quench add adjustments for TMS32010 internal data map in Hard Drivin'. Changed TMS32010 clock speed to 5MHz.

- 0.76u1: Aaron Giles added clones Hard Drivin' (compact, rev 1), (compact, British, rev 2), (compact, German, rev 2), (cockpit, rev 1), (cockpit, rev 2), (cockpit, rev 3), (cockpit, Japan, rev 6), (cockpit, Japan, rev 7), (cockpit, British, rev 5), (cockpit, British, rev 6). (cockpit, British, rev 7), (cockpit, German, rev 4) and (cockpit, German, rev 7).

- 3rd January 2003: Aaron Giles sent in another update that gets the 34010-based games working again after yesterday's changes, and he fixed BattleToads and Hard Drivin' to compute the VBLANK duration appropriately.

- 0.62: Added clone Hard Drivin' (compact). Hard Drivin' now playable. Added 68000 CPU5, TMS32010 CPU6 and DAC sound. Changed visible area to 508x384 and sound1 roms order.

- 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working.

- 3rd December 2001: Aaron Giles fixed a few TMS34010 bugs, fixing the missing sprites in Exterminator and fixing the Hard Drivin' crashes.

- 24th October 2001: Aaron Giles fixed a bug in scanline rendering which affected Turbo, and he fixed Hard Drivin' from crashing randomly.

- 27th January 2001: Aaron Giles added another ROM set to the Hard Drivin' driver but it still suffers from a few small quirks.

- 2nd January 2001: Jarek Burczynski optimized the ADSP2100 core a bit, resulting in a 7 % speed gain on some platforms.

- 0.37b8: Aaron Giles added Hard Drivin' (Atari 1988).

- 8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins.

- 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly.

Category: Racing 3D

Recommended Games:

Race Drivin'

Hard Drivin's Airborne

Street Drivin'

Datsun 280 Zzzap

Night Driver

Speed Freak

Change Lanes

Buggy Challenge

Konami GT

Out Run

Turbo Out Run


Rad Racer

Rad Racer II

Hyper Crash

Top Speed

Power Drift

Big Run

Four Trax

Cisco Heat

Over Drive

Rad Mobile

Rad Rally

Road Riot 4WD

Road Riot's Revenge

Ridge Racer

Ridge Racer 2

Cruis'n USA

Cruis'n World

Driver's Edge

Rave Racer

Sega Rally Championship

Sega Rally 2

GTI Club

San Francisco Rush

San Francisco Rush: The Rock

Scud Race

Speed Up

Off Road Challenge

California Speed

Romset: 1088 kb / 18 files / 524 zip