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X-Arcade

X-Arcade

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Gorf

0.07 [Nicola Salmoria, Mike Coates]


Samples required


TODO:

* Emulate Votrax SC-01 speech synthesizer


NOTE:

- On the Galaxian level especially, the sounds and sprites completely lock up at times. - gorf0102u5yel, ahofle Apparently not a bug. I have read reports stating that this IS in fact what happens on the actual arcade board. " Due to Gorf's limited hardware not being powerful enough to move the game's colourful sprites around easily, it's possible, on the Astro Battles screen, to slow the last two invaders down to a crawl; simply by repeatedly firing. On the Laser Attack screen, if you shoot all the enemy ships EXCEPT for the laser shooters, you can sit forever on the far left hand side of the screen. Useless, but interesting all the same ". This being said, I believe that this should be considered "working as intended". John L.


Bugs:

- Game doesn't reset properly after you start to play. [Update from Thenasty] Game still doesn't reset during gameplay but it will reset properly after doing it 4 times. gorf060gre DCisTHEbest / Thenasty


WIP:

- 0.111u6: Aaron Giles changed Gorf to use HOLD_LINE instead of PULSE_LINE for scanline interrupts. The timing is still off, but the game runs now.

- 0.106u10: Aaron Giles updated Gorf to support the new artwork system.

- 0.104u6: Removed Custom sound.

- 0.96u1: Fixed lower/upper Astrocade sound/speaker and Samples volume (because of the 0.93 Sound System update).

- 0.88u2: Frank Palazzolo support stereo in Wizard of Wor, Robby Roto, Gorf and Professor PacMan (Sounds great now!!).

- 1st November 2002: Phil Stroffolino improved the Gorf colors.

- 24th May 2002: Zsolt Vasvari added support for the lamps in Gorf.

- 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators.

- 0.36b7: Added Custom sound.

- 27th June 1999: Mike Coates modified Gorf to be rotated correctly (vertical).

- 7th June 1999: Mike Coates fixed Gorf title screen.

- 0.34b4: Frank Palazzolo support emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor). Kevin Bales improved speech in Gorf. It now plays speech 100% accurately except for the missing samples. Added 2x Astrocade sound.

- 0.31: Alex Judd added clone Gorf (Program 1) and added better speech in Gorf (MAME Gorf voice samples v1.0: Kevin Estep (Original Machine samples and recording) and Alex Judd (Sound driver and sample manipulation)).

- 0.28: Mike Balfour added hiscore save in Gorf.

- 0.27: Mike Coates improved again the Gorf driver. It's now (sort of) playable. Issues: Speed of invaders/galaxians/scrolling text is too fast. You can crash into the background (i.e. on the warp screen).

- 0.26: Mike Coates improved Space Zap and Gorf (which is still unplayable).

- 0.07: Added Gorf (Midway 1981). This game runs on the same hardware as Wizard of Wor, but doesn't work yet. It boots, shows some text on the screen and that's all.


STORY:

- The evil Gorfian Robot Empire has attacked. Your assignment is to repel the invasion and launch a counterattack. You will engage various hostile spacecraft as you journey toward a dramatic confrontation with the enemy flag ship.


LEVELS: 5 (endless)


Other Emulators:

* WINGORF (Single Arcade Game Emulator)


Category: Space Invaders


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Romset: 32 kb / 8 files / 23.7 zip