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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

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Mobil Suit Gundam Final Shooting (Japan)

0.96u2 [David Haywood]


WIP:

- 0.106u3: Added dipswitches 'Damage From Machine Gun', 'Damage From Beam Cannon' and 'Damage From Missle'. Changed 'Unknown' dipswitches to 'Unused'.

- 0.97u5: Luca Elia fixed rom loading and dipswitches in Mobil Suit Gundam Final Shooting - Game now playable.

- 2nd July 2005: Luca Elia - I sent a fix for the V60 CPU that stopped Eagle Shot Golf from crashing later in game, and got Mobil Suit Gundam Final Shooting (1995) to boot. The latter is a light gun game, that uses two unemulated chips (ST-0009 & ST-0020) in addition to the standard ssv.c hardware, to generate a tilemap and zooming sprites. Zoom is a feature SSV lacks, but this game definetely needs it! Getting these to work was not difficult, but the tiles for the zooming sprites were all messed up. After some head scratching I found out that this game also decodes tiles from ram. But not written by the cpu, but by a DMA device that copies the needed tiles in place.

- 18th February 2005: Guru - Gundam Final Shooting arrived from Japan.


LEVELS: 5


Category: Fighter (Special)


Recommended Games:

Mobile Suit Gundam

Mobile Suit Gundam EX Revue

Warrior

Galactic Warriors

Gladiator

Hippodrome

Blandia

Dark Edge

Knuckle Heads

Mutant Fighter

Time Killers

Mighty Warriors

Schmeiser Robo

Superior Soldiers

Survival Arts

Blood Storm

Gun Master

X-Men: Children of the Atom

Cyberbots: Fullmetal Madness

Marvel Super Heroes

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Mega Man - The Power Battle

Mega Man III (PlayChoice-10)

Mega Man 2: The Power Fighters

Vicious Circle

Super Gem Fighter Mini Mix


Romset: 29184 kb / 17 files / 8.05 zip