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Catalogue of Arcade Emulation Software - the Absolute Reference

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Gauntlet (rev 14)

0.30 [Aaron Giles]


WIP:

- 0.105u4: Added proms ($0, 200, 400 - timing, flip control and position/size). Full address map verified from schematics.

- 0.76: Changed description to Gauntlet (rev 14) and renamed all roms, removed Gauntlet (Intermediate Release 1) and (Intermediate Release 2) and added clones Gauntlet (rev 1), (rev 2), (rev 4), (rev 5), (rev 7), (rev 9), (Japan, rev 12), (Japan, rev 13), (German, rev 3), (German, rev 6), (German, rev 8), (German, rev 10), (Spanish, rev 15), (2 Players, rev 3), (2 Players, Japan, rev 2), (2 Players, Japan, rev 5), (2 Players, German, rev 1) and (2 Players, German, rev 4).

- 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers.

- 28th September 2000: Aaron Giles sent in an Atari games update with working speech in Gauntlet attract mode and transparent graphics in Atari System 1 games.

- 11th September 2000: Nicola Salmoria fixed Gauntlet and some other Atari games from crashing.

- 0.37b3: Fixed gfx2 rom loading.

- 0.36RC1: Aaron Giles fixed shadows in Gauntlet and other Atari games. Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545, Pokey to 1789772 Hz, TMS5220 to 650826 Hz and palettesize to 1024 colors.

- 17th February 2000: Aaron Giles cleaned up the Atari drivers a lot, and fixed Gauntlet's shadow rendering.

- 20th June 1999: Nicola Salmoria and Ernesto Corvi fixed the slapstic issues in Gauntlet and Gauntlet 2.

- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).

- 0.35b13: Changed palettesize from 1024 to 1056 colors.

- 12th April 1999: Aaron Giles has gotten Gauntlet working again by implementing the interrupts correctly.

- 0.35b2: The CPU cores are still in a state of flux. Most of the problems in 0.35b1 have been fixed, however Gauntlet doesn't accept coins.

- 0.33b3: Aaron Giles fixed Gauntlet and clones, they are now color-reduced (faster & better).

- 0.31: Aaron Giles added Gauntlet and clones (2 Player) and (Intermediate Release 2). Renamed (gauntlet) to (gauntir1). Note that only the original version are now supported, the slapstic hacked ones no longer are. Aaron Giles fixed sprites in Gauntlet and added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others).

- 0.30: Aaron Giles added Gauntlet (Atari Games 1985). Only the hacked version which doesn't require a slapstic is supported. Colors are accurate, however the palette is reduced from a 16-bit IRGB (4-4-4-4) to 8-bit RGB (3-3-2) color space. Aaron added a cpu_reset() call so that a single processor can be reset during execution; Gauntlet needs this to work properly.


LEVELS: 999 (endless)


Recommended Games:

Gauntlet (PlayChoice-10)

Gauntlet II

Gauntlet Legends

Gauntlet Dark Legacy

IGMO

Zwackery

Shackled

Devil World

Asylum (prototype)


Romset: 474 kb / 20 files / 241.1 zip