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Catalogue of Arcade Emulation Software - the Absolute Reference

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fuukifg3.c

0.72u1 [Paul Priest, David Haywood]


TODO:

- Dips, need DIP sheet.

- Raster Effects are imperfect, bad frames when lots of new sprites.

- The scroll values are generally wrong when flip screen is on and rasters are often incorrect.


NOTES:

- Hardware: Fuuki 32 Bit Games (FG-3)

- Driver based on fuukifg2 driver.


VIDEO HARDWARE NOTES:

- The Fuuki 32 Bit games uses 4 Scrolling Layers and 1024? Zooming Sprites. Sprites are made of 16 x 16 x 4 tiles. Size can vary from 1 to 16 tiles both horizontally and vertically. There is zooming (from full size to half size) and 4 levels of priority (wrt layers). Per-line raster effects used on many stages. Sprites buffered by two frames. Tilebank buffered by 3 frames? Only 2 in attract. Sprite pens needs to be buffered by 3 frames? Or lazy programming? Probably 2.


WIP:

- 0.72u2: Paul Priest made a couple of improvements to the Fuuki games (Priority, BG Colours).