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Catalogue of Arcade Emulation Software - the Absolute Reference

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fuukifg2.c

0.37b15 [Luca Elia]

0.37b14 [Luca Elia]


TODO:

- Raster effects (level 5 interrupt is used for that). In pbancho they involve changing the *vertical* scroll value of the layers each scanline (when you are about to die, in the solo game). In gogomile they weave the water backgrounds and do some parallactic scrolling on later levels. *partly done, could do with some tweaking.

- The scroll values are generally wrong when flip screen is on and rasters are often incorrect.


NOTES:

- Z80 isn't hooked up properly, unknown sound chips. Need hw specs (Being worked on, OPL4)

- Dips, need DIP sheet.

- Raster Effects are imperfect, bad frames when lots of new sprites.

- The scroll values are generally wrong when flip screen is on and rasters are often incorrect


VIDEO HARDWARE NOTES:

- The Fuuki 16 Bit games uses 4 Scrolling Layers and 1024? Zooming Sprites.

- Sprites are made of 16 x 16 x 4 tiles. Size can vary from 1 to 16 tiles both horizontally and vertically. There is zooming (from full size to half size) and 4 levels of priority (wrt layers).

- The games does hardware assisted raster effects.


WIP:

- 0.72u2: Paul Priest made a couple of improvements to the Fuuki games (Priority, BG Colours).

- 0.72u1: Changed fuuki16.c to fuukifg2.c driver (Fuuki FG-2 games). David Haywood and Paul Priest changed Fuuki 16-bit driver to use Partial Updates for raster effects and enabled them.

- 0.37b15: Changed pbancho.c to fuuki16.c driver.

- 12th May 2001: Luca Elia added Go! Go! Mile Smile to the Puzzle Bancho driver.