Catalogue of Arcade Emulation Software - the Absolute Reference

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Fighter's History (World ver 43-07)

0.74u2 [?]


- Crashes in both 0.113 and 0.113u1 after the character selection. Same for clones. Follow-up by twisty: The game first stopped working correcty in 111u2, where it would keep resetting back to the Data East logo screen after selecting your character, and just before the fight begins. The game first started crashing in 111u6 (after the "ranking" screen in attract mode). fghthist0113u2red F1ReB4lLL / twisty

- Clone fghthstu: Some priority problems in Ryoko's stage. Namely, the old man, the cat and the kid. fghthstu0106gre Kitsune Sniper


- 0.114: Aaron Giles fixed crash in Fighter's History.

- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz.

- 0.105u1: Bryan McPhail fixed Fighter's History - Game now playable. Renamed (fghthist) to (fghthstu) and (fghthstw) to (fghthist).

- 9th April 2006: Bryan McPhail - Fighter's History finally emulated, a long, long time after I first started examining it (7 years?). The breakthrough came because I was able to map the use of the protection chip (Deco 146) on the Fghthist board to that of the Nitro Ball board which I had managed to attach the PCB target manager to. In the end it turns out it is a 'simple' address line swap, but I had to check the possibilities such as data line swapping, different address swap for read & write data (which sounds strange, but makes perfect sense for this chip) or even the possibility the chip has different hardware configurations that mean there may be no mapping.

- 0.74u2: Added Fighter's History (US) and clones (US Alternate Hardware) and (World).

- 4th December 2000: Guru - Dumped Fighter's History (Alt).

Romset: 12354 kb / 14 files / 5.28 zip