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Fast Lane

0.36b13 [Manuel Abadia]


TODO:

- Is the game playable? How do you end a level?

- Colors don't seem 100% accurate.

- Verify that sound is correct (volume and bank switching)


Bugs:

- In Fast Lane there is a square bonus that sometimes appears and give a variable bonus. In MAME, the random function of this doesn't work well and always gives a "no bonus"... fastlane061gre Kale


WIP:

- 0.113u1: Added 'Difficulty' dipswitch.

- 0.113: Canim and Machone added 'Continue' dipswitch to Fast Lane.

- 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Fast Lane.

- 0.37b12: Replaced prom fakes ($0, 100, 200, 300) with prom ($0 - 256 bytes).

- 5th February 2001: Nicola Salmoria added the proper color PROMs to the Fast Lane driver.

- 2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Fast Lane and Double Dragon.

- 0.36RC1: Changed visible area to 224x280.

- 0.36b13: Manuel Abadia added Fast Lane (Konami 1987). Not playable due to protection.

- 26th December 1999: Manuel Abadia sent in a driver for Fast Lane, but it isn't playable because of the K051733 protection.


LEVELS: 25 (endless)


Category: Cars


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Romset: 1249 kb / 6 files / 620 zip