Catalogue of Arcade Emulation Software - the Absolute Reference

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F-15 Strike Eagle (rev. 2.2 02/25/91)

0.107u4 [R. Belmont]

0.79u2 [David Haywood]


- 0.107u4: Added F-15 Strike Eagle (rev. 2.2 02/25/91). Renamed (f15se) to (f15se21).

- 12th August 2006: R. Belmont - Picked up a cheap "unknown" PCB at an auction and it turned out to be a newer version of Microprose's F-15 Strike Eagle. Now if only the driver worked.

- 0.92: Philip J. Bennett improve the Microprose 3D driver. Games not playable, but still a big improvement over the skeleton driver.

- 17th April 2004: Philip Bennett - Improved the 2D video emulation. The difference isn't noticeable in screenshots, but believe me, it runs a lot smoother now.

- 12th April 2004: Philip Bennett - Cleaned up the memory maps slightly and managed to get the TMS/68000 monitor modes running. I haven't had much of a chance to work on the games recently. Hopefully that should change in a couple of weeks time...

- 3rd April 2004: Philip Bennett - I've hastily transferred Steve Ellenoff's i8051 PinMAME core over to MAME. As a result, F-15SE and B.O.T.S.S start up with some DAC humming and what sounds like FM machine-gun fire and bell chimes. Given that the 68000 and 8031 aren't communicating properly, that's the extent of the current sound emulation. As an interesting aside, the TMS34010, 68000 and Am29000 each have their own UART device for serial communication with a computer connected to one of the three 'monitor' ports. Diagnostic/status text sent via the ports prints out quite nicely to the command prompt. There's code in the ROMs for some comprehensive system tests initiated presumably via the computer. They should prove rather useful once I bother to get them running.

- 1st April 2004: Philip Bennett - With a few minor adjustments, the remaining 2D graphics have in F-15 Strike Eagle appeared. After patching out its 68000<->Am29000 communications code, B.O.T.S.S makes an appearance... I've been informed (thanks Thomas!) that there's an i8051 core in PinMAME, supporting the i80C31 MCU. Sound emulation *may* follow soon. I'm expecting thumping FM techno soundtracks from both games.

- 30th March 2004: Philip Bennett - Working on F-15 Strike Eagle for the past few weeks. Currently, the 68000 and TMS34010 are hooked up. The game starts with a bit of high kludgery, but without an Am29000 core (a 32-bit RISC CPU responsible for generating the 3D objects) it's far from playable. In addition, an 80C31 MCU core is needed for sound emulation. Battle of the Solar System and Super Tank Attack run on similar hardware, but there's not a lot to show from them at the moment. I've began writing an Am29000 core (it disassembles code at the moment), but with the sheer amount of academic work I'm lumbered with at the moment progress will be slow.

Category: Airforce 3D

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Romset: 3360 kb / 32 files / 1.53 zip