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Exed Exes

0.27 [Richard Davies, Paul Swan]


WIP:

- 0.105u3: Removed second AY8910 sound (Exed Exes uses a YM2149, MAME uses the compatible AY-8910).

- 24th August 2000: Zsolt Vasvari converted Exed Exes and Mysterious Stones to the tilemap system.

- 0.37b6: Added proms ($800, $900, $a00 and $b00 - interrupt/video timing, unknown (all 0) and unknown (priority?)).

- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Bionic Commando, Exed Exes, Ghosts 'n Goblins and Last Duel.

- 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default.

- 6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES).

- 0.31: Jim Hernandez added clone Savage Bees (Memetron 1985). Nicola Salmoria fixed sound in Exed Exes; it has one 8910 and two 76496, not two 8910.

- 0.29: Nicola Salmoria added the missing scrolling background to Exed Exes.

- 0.28: Many thanks to Luis Longeri for helpful tips about Exed Exes' background, which is now partially working. Mike Balfour added hiscore save in Exed Exes.

- 0.27: Preliminary Exed Exes (Capcom 1985) support with no background graphics, implemented by Richard Davies. Thanks to Paul Swan, it has 100% accurate colors. TODO: Find where tile ram is located and how it works, and whether banked ROMs contain code or only data. The structure of this game is similar to the other Capcom games.


LEVELS: 8 (game repeats itself until the player score 10 million points)


Category: Terra Force


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Romset: 179 kb / 24 files / 73.3 zip