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Elevator Action

0.18 [Nicola Salmoria]


WIP:

- 0.96u2: Nicola Salmoria fixed several sprite priority issues in Elevator Action and the car wrapping around at the end of a level. Added sprite clipping at the sides of the screen. This was verified to happen on the real board, and it affects bullets wrapping around in Elevator Action. I'm only 99% sure that the clipping is correct this way.

- 22nd November 1999: Tatsuyuki Satoh fixed a cpu interleaving problem in Elevator Action.

- 0.35: Added new mcu cpu3 rom (2k).

- 0.35b6: Replaced M6805 CPU3 with M68705.

- 0.35b3: Changed M6805 CPU3 clock speed to 1.5MHz.

- 0.34b1: Nicola Salmoria made the original Elevator Action now works, using the 68705 MCU rom which was missing. Since there is one additional CPU to emulate, it is slower than the bootleg version. Added M6805 (3MHz) CPU3.

- 0.33b6: Nicola Salmoria removed the partially working protection emulation in Elevator Action, so people will hopefully understand that it doesn't work and use the bootleg instead.

- 0.28: Mike Balfour added hiscore save in Elevator Action.

- 0.27: Elevator Action sound is perfect now. Elevator Action, Jungle King and Wild Western now use the same video hardware driver (taito.c).

- 0.26: Tatsuyuki Satoh fixed sound tempo speed in Elevator Action (tempo speed is 37.5Khz).

- 0.25: Nicola did some fixes to Taito Games (Jungle King and Elevator Action) about background placement and coins per credit dipswitch. Plus vertical scroll support in Jungle King (used in ground shake), correct sprite priority, and no more rubbish is present during change of stage.

- 0.22: Added preliminary sound support to Elevator Action. Fixed credit bugs in Elevator Action.

- 0.21.5: Nicola fixed colors in Elevator Action (100% correct colors).

- 0.21: Fixed dipswitch DSW3 in Elevator Action.

- 0.20: Nicola fixed missing sprites when exiting from doors in Elevator Action. There are still some sprite priority bugs. Also better colors.

- 0.19: Added Elevator Action (bootleg). The original version doesn't work because of copy protection. The graphics are almost OK now, albeit quite slow. Nicola Salmoria found how Elevator Action background works. Also updated all drivers that have a scrolling background. Issues: Collision detect not yet implemented.

- 0.18: Nicola Salmoria added Elevator Action (Taito 1983). VERY preliminary and not playable. Runs on the same hardware as Jungle King.


STORY:

- Agent 17 code name "OTTO" is to secure top secret documents from the security building. Enemy spys are in pursuit, and their orders are to stop him at any cost. After reaching the tip of a 30 story building, Agent 17 has to make his way down to the basement and the awaiting getaway car. Otto is relyinmg on your skills so GOOD Luck!


PLAY INSTRUCTIONS:

- The object of the game is to make it through the building, get secret documents, & get to an awaiting getaway car. You can use the jump kick button to dodge bullets and kick bad guys. Use the fire button to stop enemy agents. Go in the red doors for surprise bonus points. You must go through all red doors to get the top secret documents, or you can't escape.


LEVELS: 1


Category: Action


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Romset: 75 kb / 20 files / 37.2 zip