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Dynamite Duke (Japan)

0.104u2 [Pierpaolo Prazzoli, Guru]

0.36b10 [Bryan McPhail]


TEST MODE:

- To access test mode, reset with both start buttons held.


Bugs:

- I remember that when the camera stops at the first mid-boss,the two turrets at the edge of screen are both visualized completely, when in MAME this doesn't happen...(see snapshot). dynduke067gre Kale

- Background colors in Dynamite Duke are completely wrong in later levels (starting from level 5) and in the ending. dynduke067gre2 Kale


WIP:

- 0.104u2: Added clone The Double Dynamites (US). Renamed (dynduke) to (dyndukf) and (dyndukj) to (dynduke). Removed 'The Double Dynamites (Japan)'.

- 0.103: Pierpaolo Prazzoli and Guru added clone Dynamite Duke (Japan) and Pierpaolo Prazzoli, Bryan McPhail and Guru added clone The Double Dynamites (Japan).

- 0.99u7: Curt Coder fixed background layer color in the first levels. Added 'Bonus Life' dipswitch and removed some 'Unknown' dipswitches.

- 0.66: Changed clock speed of the 2x V30 to 8MHz.

- 0.37b16: Added Z80 (3579545 Hz) CPU3 - Sound works now.

- 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original).

- 0.36b12: Changed YM3812 clock speed to 3579545 Hz.

- 0.36b10: Bryan McPhail added Dynamite Duke (Seibu Kaihatsu 1989 (Fabtek license)) and clone 'The Double Dynamites'. Issues: Coins are controlled by the sound cpu, and the sound cpu is encrypted! You need to play with sound off at the moment to coin up. The background layer is 5bpp and I'm not 100% sure the colours are correct on it, although the layer is 5bpp the palette data is 4bpp. My current implementation looks pretty good though I've never seen the real game.

- 17th November 1999: Bryan McPhail sent in a driver for Dynamite Duke / Double Dynamite.


LEVELS: 9


Category: Army Fighter 3


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Romset: 5280 kb / 28 files / 1.69 zip