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Donkey Kong Junior (US)

0.05 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey, Ron Fries, Paul Berberich]


Samples required


Bugs:

- In the 0.36 final version, if you play the field with all the electric lightbolts, the background music disappears. This happens when you jump over one of the lightbolts or when you knock the apple off and it hits one of bolts. Even if you die in this field and you have to start over again, the background music is still gone. It has probably something to do with the fact that the above actions produce a little notification sound because you gained some points. dkongjr36finalgre Quicks


Possible Bugs:

- On the second level (the one with the chains and the keys) the Donkey Kong Jr character sometimes goes through the keys while pushing them up. dkongjr37b9gre Chad H


WIP:

- 0.86u3: Pete Rittwage and Derrick Renaud replaced the old climb and walk sample with three different samples.

- 0.63: Added clone Donkey Kong Jr. (Moon Cresta hardware).

- 11th December 2002: Zsolt Vasvari added a Donkey Kong Junior bootleg on Galaxian hardware and Stephane Humbert fixed a slight dipswitch error in it.

- 0.53: Added clone Donkey Kong Jr. (Japan). Renamed dkjrbl to dkngjnrb, dkjrjp to dkngjnrj (Japan?) and dkngjrjp (Original Japan) to dkongjrb (bootleg).

- 1st June 2001: Mike Haaland added a Donkey Kong Jr. clone called Junior King.

- 0.36b2: Added snapjaw.wav to the sample set.

- 0.35b6: Replaced I8039 CPU2 with I8035.

- 0.31: Howie Cohen added support for missing samples to Donkey Kong Jr. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr.

- 0.30: Mirko Buffoni added clone Donkey Kong Jr. (Original Japanese) (bootleg? 1982). Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope.

- 0.29: Nicola Salmoria added clone Donkey Kong Jr. (Japanese) and clone (bootleg), with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4 and bootleg version of Donkey Kong Jr., with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4. Accurate colors in Donkey Kong Jr.

- 0.10: Nicola received no less than three different palettes for Donkey Kong Jr., from Brad Oliver, Marc Vergoossen and Richard Davies. The one included is from Marc.

- 0.09: Better colors in Donkey Kong Jr. Thanks to Brad Oliver, Marc Vergoossen and Richard Davies for help with Donky Kong Jr. colors.

- 0.081: Sorry about screwing Donkey Kong Jr. colors... it's playable again. Colors are still way off though.

- 0.05: Nicola Salmoria added Donkey Kong Jr. (Nintendo 1982) (wrong colors, no sound). Changed readroms() to allow scatter loading of a single ROM. This was needed for Donkey Kong Jr. Now the end of the RomModule array is marked by a size==0, while name==0 means "continue loading the previous ROM at this address". Special thanks to Brad Thomas and Gary Shepherdson for the extensive information on Donkey Kong and Donkey Kong Jr.


LEVELS: 4


Other Emulators:

* CottAGE

* HiVE

* JAE

* JEmu

* JEmu2

* Retrocade

* VAntAGE


Category: Platform


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Romset: 45 kb / 13 files / 29.7 zip