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Donkey Kong (US set 1)

0.03 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey]


Samples required


Bugs:

- Startup sound is wrong (should be Mario's jump sound). When Mario runs, the sound of his footsteps should change slightly in pitch (high, medium, low, high, medium, low, high, low, repeat). This is checked against my DK board. This is the DK startup sequence: When the board is powered on, there is garbage in video ram, which is displayed upside down, mario's jump sound is heard, then the title screen (everything is right-side up now). If the board is reset during a game, the last thing in video RAM is shown upside down, then mario's jump sound, then the normal title screen. (these bugs have been there for a very long time) dkong36b15gre MC68K


WIP:

- 0.86u3: Pete Rittwage and Derrick Renaud added a new Donkey Kong samples set (run01, run02, run03, jump and dkstomp.wav).

- 18th July 2004: Andrea Mazzoleni fixed an invalid GfxLayout in Donkey Kong.

- 21st January 2003: Derrick Renaud modifyed the Donkey Kong sounds a little.

- 0.62: Added clone Donkey Kong (US set 2).

- 17th June 2002: Mike Haaland added the original US ROM set of Donkey Kong which includes the ladder trick.

- 0.53: Fixed Donkey Kong colors (Proms $0, $100, $200 - palette low 4 bits (inverted), palette high 4 bits (inverted) and character color codes). Renamed (dkongjpo) to (dkongjo1) and added clone dkongjo.

- 17th April 2000: Zsolt Vasvari fixed a Donkey Kong graphics bug.

- 0.36b13: Added clone Donkey Kong (Japan set 2).

- 23rd August 1999: Mike Coates fixed Donkey Kong sounds.

- 0.35b6: Replaced I8039 CPU2 with I8035.

- 0.34b6: Andrew Scott added sound decay to Donkey Kong.

- 0.34b4: Mirko Buffoni fixed sound pitch and tempo in Donkey Kong.

- 0.31: Howie Cohen and Brad Oliver fixed sound pitch and Mario jump in Donkey Kong. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr.

- 0.30: Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope.

- 0.29: Nicola Salmoria made a minor fix to Donkey Kong colors (black was dark blue).

- 0.28: Merged Dkong and Dkong 3 driver and vidhrdw driver. Colors in Donkey Kong are now 100% accurate. Several people complained that girders should be pink instead of red, but to the best of my knowledge the current colors are an accurate conversion of the color PROMs, and this has been confirmed by some people. There might be two different versions of Donkey Kong, with slightly different colors. If someone has a "pink" board and wants to read the PROMs from there, I'll be happy to include them.

- 0.27: Donkey Kong has better colors. Are they entirely accurate?

- 0.21: Added Donkey Kong (Japanese version). This version barrels do not come down a ladder when you are standing at the top of it, and the levels play in the order barrels-pies-elevators-girders instead of barrels-girders-barrels-elevators-girders.

- 0.20: Paul Berberich fixed some colors of Donkey Kong that is now quite close to original arcade. Ron Fries created a new set of Donkey Kong samples, using Mike Cuddy's 8039 emulator. The new samples no longer have static, they are aliased and louder. All names are now generic, so the same name can be used across Nintendo line (DK, DKjr, DK3, Mario).

- 0.14: Ron Fries added preliminary sound support to Donkey Kong. It uses some very bad samples for now. The samples are distributed in a separate archive.

- 0.08: Nicola is beginning to understood how the character colors are selected in Donkey Kong and started to fixing them. It based on the Kong emulator by Gary Shepherdson.

- 0.03: Nicola Salmoria added Donkey Kong (Nintendo 1981) (wrong colors, no sound). Some information on Donkey Kong gathered from Gary Shepherdson (Kong emulator), Brad Thomas (hardware info) and Edward Massey (MageX emulator).


LEVELS: 4


Other Emulators:

* CottAGE

* HiVE

* JAE

* JEmu

* JEmu2

* Mimic

* Raine

* Retrocade

* VAntAGE


Category: Platform


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Romset: 33 kb / 15 files / 21.7 zip