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Devastators (ver. Z)

0.36b2 [Nicola Salmoria]

0.33b7 [Bryan McPhail]


- There are some sprite zooming problems. Just look at the planes in the 2nd stage (their 2 half are over each other). I've attached a three snaps for it. The first one shows the right half of the planes appearing like cutted. Then there's a distance where the plane looks perfect (the exact size of the sprite). However when the planes get closer, the bug appears again. It might be some kind of bug with the maths of sprite scaling. devstors37b6gre YMI / Pi


- 0.106u3: Fixed 'Bonus Life' and 'Difficulty' dipswitch port names.

- 0.36b13: Added clone Devastators (version V).

- 0.36b13: Manuel Abadia fixed protection in Devastators.

- 28th December 1999: Manuel Abadia sent in a Konami update with K051733 working fully in Devastators.

- 0.36b4: Added clone Garuka (Japan).

- 0.36b3: Changed M6309 CPU1 clock speed to 3MHz and added Z80 (3579545 Hz), YM2151 (3579545 Hz), a Konami 007232 for sound and prom ($0 - priority encoder).

- 10th August 1999: Nicola added sound to Devastators.

- 0.36b2: Nicola Salmoria added Devastators (version Z). Renamed (devstors) to (devstor2).

- 0.35b6: Replaced M6809 CPU with M6309.

- 0.33b7: Bryan McPhail added Devastators (Konami 1988) (not working). Protected? Unimplemented opcodes? Sprite priorities not yet fully correct. No sound. Graphics rom test fails.

ARCADE RELEASE: Garuka (Konami) - 1988/Sep/13


Category: Army Fighter 3

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Romset: 1889 kb / 10 files / 627 zip