Catalogue of Arcade Emulation Software - the Absolute Reference

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0.37b13 [Juergen Buchmueller]


- Fighting Ice Hockey and Pro Soccer: Most probably not an error, but just an effect of the tape being loaded into the character/sprite generator RAM area. Juergen Buchmueller

- Deco Cassette games At exactly 058 on the loading countdown of cfightice, the graphics turn garbagey until it is fully loaded. Also happens in cprosocc, when the counter reaches 42. Happens on the real machine of Pro Soccer and almost definitely on Fighting Ice Hockey. David F

- Dongle Type 1 (DE-0061) - (dongle data same for each game): ctsttape, clocknch, ctisland/2/3, csuperas, castfant, cluckypo, cterrani, cexplore and cprogolf.

- Dongle Type 2 (CS82-007) - (dongle data differs for each game): cmissnx, cdiscon1, csweetht, cptennis and ctornado.

- Dongle Type 3 (unknown part number? - dongle data differs for each game): cburnrub, cburnrb2, cbnj, cbtime, cgraplop, cgraplp2, clapapa, clapapa2, cfghtice, cprobowl, cnightst, cnights2, cprosocc, cppicf and cppicf2

- Dongle Type 4 (unknown part number? - dongle data probably differs for each game, but only one is known using it atm): cscrtry and cscrtry2.

- Dongle Type 5 (unknown part number? - dongle data not read): cbdash

- Unknown Dongles (dongle data not read) - chwy, cflyball and czeroize.


- 30th June 2006: Dave Widel - Present pics of my new dongle and the game chwy. The dongle is really easy to build and install. Regardless of what happens I think it's a safe bet at some point I will run off a few more copies since most deco cabinets are dead without one. It would be a shame to spend this much time making them and only make one extra. I should have had more than just the 2 pcb's made. What you are looking at, on the left is the header for connecting to the pcb, in the center is a Xilinx CPLD that contains all the logic. I've no idea how many TTL chips it's replacing but it's several. On the right are the eprom sockets with the game images. There is room for 3, but only the first 2 are populated. One rom is full the second is at 50%. I doubt we will get to the third rom. Al Kossow is sitting on, i think, 3 tapes that WTC purchased. When he dumps them I will add them, but don't hold your breath. IIRC they are Angler Dangler, Hamburger and Telejang. No idea what Telejang is, it may not be playable. Hamburger will be pretty much identical to Burgertime I'm sure. Supposedly there was an oppurtunity to purchase more at a huge cost but the dongles were missing. Just from my experience with this project I would think I can decrypt any tapes that are able to still be read so we should be able to load them at least. As for running them I would estimate probably a 50% chance of getting them running. Some of the dongles contain quite a bit of useful information and not just a few random checks to see if the dongle reads the right byte. If another chance comes up I would hope they take it regardless of the cost as time is running out on saving these tapes.

- 0.106u5: Cleaned up decocass driver [Juergen Buchmueller]: All hardcoded tables are gone now.

- 0.106u1: Nicola Salmoria fixed background color in the Deco cassette games (see Pro Soccer, Treasure Island and Ice Cream Factory).

- 17th May 2006: Dave Widel - Nicola has submitted a change to the DECO mame driver that fixes the background color in Pro Soccer and Treasure Island. It fixes the color some of the time in Ice Cream Factory but doesn't help lucky poker. There's still a problem with the colors in MAME.

- 0.105u3: Aaron Giles fixed graphics corruption in the DECO Cassette driver.

- 0.96: Changed manufacturer from 'DECO' to 'Data East Corporation'.

- 0.89u4: Juergen Buchmueller fixed reset crash in decocass driver. David Haywood added support for alt bios set and changed games to use generic unknown dips in decocass driver. Added Bios roms dsp3.p0b and dsp3.p1b.

- 0.88u2: Aaron Giles moved gamename prefixes to end in DECO Cassette, Mega Play, Mega-Tech, Nintendo Super System and PlayChoice-10 games.

- 0.78u5: Fixed warning messages (0.78u2 memory rewrite).

- 23rd July 2001: David Haywood resubmitted some DECO Cassette System additions.

- 5th June 2001: David Haywood added some alternative versions of the DECO Cassette system games to the decocass driver.

- 6th March 2001: Juergen Buchmueller fixed some bugs in the state saving functions, added support for them to the DECO Cassette system driver.

- 26th February 2001: Juergen Buchmueller sent in another DECO Cassette system driver update with a few fixes to the graphics.

- 24th February 2001: Juergen Buchmueller sent another DECO Cassette system driver update with a few bugfixes.

- 21st February 2001: Juergen Buchmueller fixed some memory corrupting bugs in the Burger Time and DECO Cassette system drivers.

- 17th February 2001: Juergen Buchmueller managed to get the background tiles partially working in the DECO Cassette system driver, but the graphics are still not perfect.

- 15th February 2001: Juergen Buchmueller sent in another DECO Cassette system update with Explorer and Scrum Try, however they are both still missing some graphics.

- 14th February 2001: Juergen Buchmueller improved the sound CPU communication in the DECO Cassette system driver and added Boulder Dash - the original version.

- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics.

- 11th February 2001: Juergen Buchmueller improved the DECO Cassette system driver even more, now Disco No. 1, Pro Tennis and Tornado are working too.

- 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet.

- 8th February 2001: Juergen Buchmueller managed to fix some 8x41 emulation bugs and got a few DECO Cassette system games running: Super Astro Fighter, Pro Golf and Mission X (the last one with wrong colors though). Accurate to the original, the games need 1 - 2 minutes to load from the simulated tape. Also many thanks to Al Kossow for his incredible work on preserving this system that was near extinction.

- 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver.