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Double Dragon 3 - The Rosetta Stone (US)

0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail]


- OKI volume is too low in MAME (see PCB recording). ddragon30104u7gre1 Twisty / Stefan Lindberg

- There's something wrong here. If you listen to the pcb recording, the voice that says "Double Dragon 3 - the Rosetta Stone" starts when the background tune hits its highest note. MAME currently plays this voice too early, even though the frequencies of the YM2151 & the OKI are correct (actually, the OKI sounds a little fast compared to the recording. Sounds like it should be set at 8000khz instead of 8500, but the voice still plays too early even if you make this adjustment). Adjusting the frame rate from 60hz to around 57.5ish (and I note the original Double Dragon ran at 57.44, so it could be that) fixes the problem. I don't know whether this is the correct solution or not, but as it stands MAME is incorrect, and this should be noted as a bug. ddragon30104u7gre2 Machone


- 0.109u1: Corrado Tomaselli added clone Double Dragon 3 - The Rosetta Stone (Japan). Changed visible area to 320x240.

- 0.97u4: Mamesick adjusted volume balance in Double Dragon 3.

- 0.97u1: Pierpaolo Prazzoli fixed tilemaps and sprites in Double Dragon 3.

- 16th November 2003: Curt Coder fixed input ports in the Double Dragon 3 driver.

- 0.60: Added prom ($0).

- 27th May 2001: David Haywood fixed Double Dragon 3 from skipping through the cut scenes.

- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes.

- 14th November 1999: Bryan McPhail fixed Double Dragon 3.

- 0.36b10: Added Double Dragon 3 - The Rosetta Stone (Technos 1990) and clone (bootleg). Issues: Double Dragon 3 bootleg has some misplaced graphics, but this is how the real thing would look. Double Dragon 3 original cut scenes seem to fade a bit fast?

- 13th November 1999: Phil Stroffolino sent in WIP drivers for Thief, Shanghai Kid and Double Dragon 3, but none of them are working.


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Romset: 4289 kb / 30 files / 1.77 zip