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X-Arcade

X-Arcade

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darkhors.c

0.102u1 [Luca Elia]


TODO:

- Emulate coin double sensor. At the moment you will need to enter the config menu (9 during boot), change to single sensor, press 9 again then 1 to save.

- Remove the patch to pass the eeprom test.

- Extend palette to 0x20000 entries (palette_start prevents more than 0x10000).

- Fix the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.

- Implement a few missing inputs / outputs.

- Correct clocks


NOTES:

- Sprite ram is parsed and converted from the original format (gdfs zooming sprites + ssv row sprites?, see ssv.c) to this harware's plain sprites + 2 tilemaps.

- During boot press: Test (F1) for test menu; Service (9) for config menu.

- This game uses 72 input keys!