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combatsc.c

0.35b12 [Manuel Abadia, Jose Tejada, Cesareo Gutierrez, Phil Stroffolino]


TODO:

- In combasc (and more generally the 007121) the number of sprites can be increased from 0x40 to 0x80. There is a hack in konamiic.c to handle that, but it is wrong. If you don't pass the Iron Man stage, a few sprites are left dangling on the screen.(*not a bug, 64 sprites are the maximum).

- It seems that to get correct target colors in firing range III we have to use the WRONG lookup table (the one for tiles instead of the one for sprites).

- In combascb, wrong sprite/char priority (see cpu head at beginning of arm wrestling, and heads in intermission after firing range III)

- Hook up sound in bootleg (the current sound is a hack, making use of the Konami ROMset)

- Understand how the trackball really works

- YM2203 pitch is wrong. Fixing it screws up the tempo.


NOTES:

- Driver Hardware Info: Jose Tejada Gomez, Manuel Abadia, Cesareo Gutierrez


Hardware:

- combascb: Sound chips: OKI M5205 & YM2203. We are using the other sound hardware for now. hardware057ora MASH / Stiletto / Smitdogg


WIP:

- 0.35b12: Added combatsc.c driver.

- 30th April 1999: Phil Stroffolino sent in a Combat School driver by him and Manuel Abadia.