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X-Arcade

X-Arcade

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Colony 7 (set 1)

0.30 [Mike Balfour]


WIP:

- 0.107u2: Fixed coin and tilt input.

- 0.95u3: Changed visible area to 239x294.

- 0.92: Highwayman added proms ($0, $200 - video inversion for cocktail table).

- 0.84u6: Aaron Giles fixed Colony 7 dipswitches. Added 'Lives', 'Bonus At' and 2x 'Unknown' dipswitches.

- 0.30: Mike Balfour added Colony 7 (Taito 1981) and clone (Alternate). Colony 7 is *extremely* similar to Defender in hardware.


PLAY INSTRUCTIONS:

- Defend Colony 7 from enemies. Your arsenal consists of: * MAIN WEAPONRY triggered by fire button to explode at crosshair. Aim with joystick. * MEGABLASTER wide coverage weapon powered by pulsating fuel cells in the colony. Used fuel cells turn blue. Enemy fire may destroy cells. * The ERADICATOR destroys all enemies and bombs on the screen. It waits on the pad until launched.

- Enemy spacecraft attack in squadrons of 30 fighters. Scouts call more fighters until they are destroyed.

- Bonus points are awareded for buildings still in the colony when the last ship in each squadron is destroyed.

- A turn ends when both of the cannons are blown up or all of the colony is destroyed by the enemies.


Category: Defence


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Demoneye-X

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Alligator Hunt


Romset: 25 kb / 11 files / 14.8 zip