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cloak.c

0.29 [Mirko Buffoni, Dan Boris]


TODO:

- Slave com bad at startup

- Is bitmap drawing in service mode correct?

- Real cpu speeds

- Custom write


VIDEO HARDWARE NOTES:

- CLOAK & DAGGER uses RAM to dynamically create the palette. The resolution is 9 bit (3 bits per gun). The palette contains 64 entries, but it is accessed through a memory windows 128 bytes long: writing to the first 64 bytes sets the msb of the red component to 0, while writing to the last 64 bytes sets it to 1. Colors 0-15 = Character mapped graphics, colors 16-31 = Bitmapped graphics (maybe 8 colors per bitmap?), colors 32-47 = Sprites and colors 48-63 = not used. The exact resistor values from the schematics vidhrdwcloak.c


WIP:

- 26th March 1999: Nicola modified Cloak & Dagger for correct rotation support.

- 0.29: Added cloak.c driver.