Catalogue of Arcade Emulation Software - the Absolute Reference

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Crystal Castles (version 4)

0.59 [Chris Hardy]

0.26 [Patrick Lawrence]


- To start a game, press the '5' and JUMP button. '1' and '2' work only in cocktail mode.


- Start buttons don't work unless the game is in cocktail mode. On the upright version of Crystal Castles, there are no dedicated start buttons. The left and right jump buttons double as 1-player and 2-player game start buttons. Note: previous versions of MAME mapped the "1" and "2" keys to the two jump buttons, so it didn't matter which you pressed. This has since been corrected to match the behaviour of the original machines.


- 0.113u4: Changed visible area to 319x255.

- 0.107u1: Added clones Crystal Castles (version 1), (version 3, French), (version 3, German) and (version 3, Spanish). Swapped gfx1 roms and fixed rom names.

- 0.106u13: More Crystal Castles tweaks [Aaron Giles]: Connected EAROM correctly (passes POST now). Added a guess for what the "POTATO" chip does. If you're a Crystal Castles fan report to MAMETesters how MAME looks compared to the arcade when the screen scrolls up inbetween level 4 and 5.

- 0.106u12: Rewrote Crystal Castles driver from the schematics [Aaron Giles]: Changed clock speeds and frame rates, reimplemented video system to use mixer PROM, now using sync PROM to generate interrupts at correct times, sync PROM is also used to determine proper visible area and VBLANK timings, implemented the VRAM write protection by using the WP PROM, hooked up second player trackball properly, fixed coin counters, now computing palette based on resistor weights, watchdog is now set for 8 VBLANKs to match the schematics, added save state support and mapped complete memory space according to schematics. Fixed prom names, changed VSync to 61.035156 Hz and added 2x 'Unknown' dipswitches.

- 0.90u2: Santeri Saarimaa added unused proms (Synchronous, Bus, Write and Color) to Crystal Castles.

- 0.59: Added Crystal Castles (version 4).

- 6th February 2002: Chris Hardy added a newer revision ROM set to the Crystal Castles driver.

- 0.34b3: Nicola Salmoria added clone Crystal Castles (set 2).

- 0.28: Aaron Giles added a new function to dynamically modify the palette. Crystal Castles now has accurate colors and load/save of high score and settings (service menu).

- 0.26: Patrick Lawrence provided a driver for Crystal Castles (Atari 1983). Valerio Verrando provided a new tweaked mode 256x232 for Crystal Castles. Issues: The colors are accurate, but the color space is downgraded from 3x3x3 to 3x3x2. The game sounds are slightly slow. The game sounds are slightly slow... Dynamic palette. I haven't given this the time it deserves. I'll get to this one soon. The game is always in cocktail mode. If I try to take it out of cocktail mode, the player 1 and player 2 buttons no longer work. Needless to say, I have not emulated cocktail mode, nor do I plan to so only try 1 player games for now. No high score saving yet. Cannot change the settings of the game. Vertical scrolling is wrong. Is horizontal scrolling right?


- Magic hat makes you invincible. Wear it and you can kill BERTHILDA.

- Catch GEM eaters when they are eating and stay away when they are moving from GEM to GEM.

- Take too much time and the swarm returns.

- Jump over trees to stun them.


Other Emulators:

* Retrocade

Category: Maze (Extra)

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Romset: 57 kb / 11 files / 26.6 zip