Catalogue of Arcade Emulation Software - the Absolute Reference

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Battle Zone (set 1)

0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith, Allard van der Bas]


- The special DSW 0x80 dipswitch is not implemented. This setting is not a real dipswitch of the machine. It is used to select between the "standard" greenish display, and a red/green display which was probably how the game was designed to be, before choosing to use monochrome monitor to cut costs.

Possible Bugs:

- With the alternate control scheme (enable cheats), moving the pad down and right is mapped to move the tank back and left, and moving the pad down and left is mapped to move the tank back and right. This is wrong; they should be mapped to the reverse (down-right to back-right, down-left to back-left) - see info. Quite possibly correct behavior if this is enabled on the real thing. Possible bug. bzone37b14gre Kurushimi / TriggerFin


- 0.113u3: Derrick Renaud fixed analog controls by adding back a faux VBLANK timing in Battle Zone.

- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and POKEY sound clock speeds to 1512000 Hz and added prom ($0 - AVG PROM).

- 0.107u1: MASH fixed number of buttons in Battle Zone.

- 0.101u3: Buddabing added preliminary save state support to Battle Zone.

- 0.95u3: Aaron Giles removed fake hack ports from Battle Zone.

- 0.58: Changed palettesize from 33024 to 32768 colors.

- 0.37b10: MASH added clone Battle Zone (cocktail).

- 0.37b3: Changed palettesize from 256 to 33024 colors.

- 0.36RC1: Added Custom sound. Samples are no longer needed in Stratovox, Battle Zone, Red Baron and Asteroids [Juergen Buchmueller].

- 12th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Battle Zone and Red Baron.

- 0.35b11: Nathan Sturm added a better backdrop for Battle Zone.

- 10th April 1999: Mathis Rosenhauer fixed Battle Zone backdrop colors under DOS.

- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value.

- 0.31: Aaron Giles and Bernd Wiebelt improved handling of vector games. Battlezone and Major Havoc now do correct clipping.

- 0.30: Nicola Salmoria added alternate controls in Battle Zone and Sarge, they are available only when the -cheat option is specified. Added clone bzone2.

- 0.28: Bernd Wiebelt added a "director's cut" mode to Battle Zone.

- 0.27: Added clone Battle Zone (alternate version). Mauro Minenna made Battlezone playable with one joystick.

- 0.26: Added BattleZone (Atari 1980). This game used a red overlay in the upper part of the screen. For speed reasons, this is not implemented. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC.

Other Emulators:


* Retrocade

Category: Tank

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Sky Chuter

Tank Battalion

Super Tank

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Tron (Tank stage)

Commando (Sega)


Ozon I

Crater Raider





Tank Busters

Vs. Battle City

Super Stingray





Vindicators Part II


Tank Force

Guardian Force

Romset: 17 kb / 9 files / 12.8 zip