Catalogue of Arcade Emulation Software - the Absolute Reference

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Battle Toads

0.57 [Aaron Giles]


- In the intermission before levels, the tv static "noise" is clipped slightly before the right edge, making the background gfx show through. Just checked the Battletoads entry from "possible bugs" webpage and it happen on my pcb also... I tried to photo it on my pcb but it was very difficult.. see result. Stefan Lindberg


- I discovered another bug that does not happen in Mame and thats something sort of graphics bug to the left of the screen ( Look at my photos). Graphics that should be on right side appears on the left side, two pixels i think. btoads0101gre Stefan Lindberg

- In battletoads on level 3 (the Dark Queen stage) at the end of the stage it is missing an effect the queens head is moving left to right then back again but i think it is supposed to be a wavey effect (or something like that) (see screenshot). Update by Stefan Lindberg: The queen did look slightly wavy, and here is a movie that is of so bad quality it could be useless. Battletoads level 3 boss Quicktime movie. btoads0102u5gre cpukett / Stefan Lindberg

Possible Bugs:

- There was some priority bug on level 2 boss... see pic how it should look like. btoads0103gre Stefan Lindberg

- Is the writing at the end of the game supposed to be brown with green bits around them ??? doesn't look right. btoads0103u1gre cpukett


- 17th January 2003: Aaron Giles abstracted the TLC34076 palette chip emulation used by Art & Magic, Battletoads and a few other drivers.

- 3rd January 2003: Aaron Giles sent in another update that gets the 34010-based games working again after yesterday's changes, and he fixed BattleToads and Hard Drivin' to compute the VBLANK duration appropriately.

- 0.57: Aaron Giles made the BSMT2000 sound emulator.

- 28th November 2001: Aaron Giles sent in a driver for Battletoads.


Category: Platform (Extra)

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Romset: 10272 kb / 4 files / 4.15 zip