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Bonze Adventure (World, Newer)

0.37b16 [Yochizo, Stefan Jokisch]


- bonzeadv, bonzeadu and jigkmgri: The Bonus Lives dipswitches are wrong. The "Bonus lives" Dip Switches don't match the extra lives you can earn in the game (even if the display on the main screen is correct !), so this is in fact an ingame bug. MAME has the dipswitch info "incorrect" since it goes by what the game displays. Here are the bonus lives you can earn depending on the Dip Switches (with "easy" or "medium" difficulty): - when set to... you get your 2 first bonus lives at..."40K 100K", 40K & 200K -- "50K 150K", 50K & 200K -- "60K 200K", 60K & 250K -- "80K 250K", 80K & 250K. FYI, the "and mystery" is always the same : you get extra lives at 500K, 1M, 2M, 3M, 4M, 5M, 6M and 7M. Here's some more technical info proving this.- stephh

- bonzeadv, bonzeadu and jigkmgri: There's no music at level 4 (Bloody Pond). There should be no music, just that scary background noises (select sound code 56 in service mode, it's called "theme round 4").-frotz

- On the first level, if you go into the secret hole and die in the cave, you restart in a totally black area and you can't do anything. Addition by JonteP: When I died in the third level, this error message popped up (see < a href="./files/bonzeadv0107red_2.png">screenshot) and I was unable to do anything (had to restart the game). bonzeadv0107red Kold666 / JonteP


- Comparing 'bonzeadv' and 'bonzeado': This isn't a bug report, but sort of "orange file" or at least something to be copy/paste in asuka.c driver. First, the ROM checksum (can't remember at the moment where it is located) is different ... This isn't surprising as the code is different. Then, the ONLY true difference is that ONLY 3 words (6 bytes) of code have been added at location 00D218 in ROM area (see text). bonzeadv0107u1ora stephh

- The documentation reports that emulation is good but fron third level, if you die, the game hangs cos' restart level are wrong so waiting for some fixes by Bryan McPhail I think that the documentation must be changed to imperfect or not working (see screenshot). bonzeadv0108u3yel maxholz / sjyune


- 12th May 2006: Guru - Bonze Adventure (Taito) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway.

- 0.105u3: Bryan McPhail fixed Bonze Adventure levels 2 & 9.

- 0.105u1: Bryan McPhail added clone Bonze Adventure (World, Older). Bryan also accurated C-Chip emulation in Bonze Adventure to fix protection problems (no more missing or made up data, all data extracted from working pcb).

- 9th April 2006: Bryan McPhail - Extracted all the C-Chip data from Bonze Adventure, making the game properly playable all the way through (restart points in later levels were wrong and would cause the game to fail).

- 0.57: Stefan Jokisch and Ruben Panossian improved C-Chip simulation in Bonze Adventure. Changed visible area to 320x224.

- 24th November 2001: Stefan Jokisch resubmitted an improvement to the C-Chip emulation for Bonze Adventure.

- 2nd September 2001: Stefan Jokisch improved the C-Chip emulation in Bonze Adventure.

- 0.37b16: Added Bonze Adventure (World) and clones Bonze Adventure (US) and Jigoku Meguri (Japan).

- 17th April 2001: Stefan Jokisch merged his and Yochizo's drivers for Bonze's Adventure / Jigoku Meguri, improving the C-Chip emulation and making the final levels playable.

- 16th April 2001: Yochizo sent in drivers for Bonze's Adventure / Jigoku Meguri and Exzisus.


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* Raine

Category: Platform (Extra)

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Romset: 2368 kb / 9 files / 840 zip