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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

X-Arcade

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blueprnt.c

0.27 [Nicola Salmoria]


TODO:

- The cross hatch pattern test in service mode is too fast, each phase should take 15 seconds according to the service manual.


VIDEO HARDWARE NOTES:

- Blue Print doesn't have color PROMs. For sprites, the ROM data is directly converted into colors; for characters, it is converted through the color code (bits 0-2 = RBG for 01 pixels, bits 3-5 = RBG for 10 pixels, 00 pixels always black, 11 pixels use the OR of bits 0-2 and 3-5. Bit 6 is intensity control).


WIP:

- 0.107u3: Aaron Giles fixed GFX layout/decode. This fixed GFX show (F4) in debug builds and MAME32.

- 0.88u1: Curt Coder cleaned up driver, converted Blue Print to use tilemaps, merged memory maps, fixed inputs/dips based on manuals, fixed clocks per schematic (sound pitch now higher), corrected 2H/4H clocks and fixed rom names per schematic.

- 0.27: Added blueprnt.c driver.