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Blasteroids (rev 4)

0.35b11 [Aaron Giles]

0.33b4 [Aaron Giles]

Possible Bugs:

- On the warp screen if you go into the middle of the screen near the top 2 warps tunnels tails garbage covers your ship does not happen with the bottom 2 warp tunnels tails has been in mame 0.33b4 since the game first went in bit hard to tell from the picture. It appears to be a priority issue. The stars also cover your ship anywhere on the screen which seems wrong I think. Comment from Aaron: Likely not a bug. I've been over the priorities on that system quite a bit. I'll have to re-confirm with my PCB once I get around to hooking it back up. blstroid0105u2gre cpukett / Twisty / Aaron Giles

- (1) Start a new game, but don't enter any of the warps. It helps to transform to Speeder so you can stay in the middle of the screen with minimal effort. (2) Let yourself run out of energy. You'll get text warnings about low energy, and then your ship blows up and you're taken to the continue screen. Notice that the background changes and the message reads "Continue at same level?" The background will display with odd colors. (3) Continue the game. You'll start at level 1, whose background displays with a bad color set. (See a screenshot here.) The level plays just fine, and is at Novice difficulty (any items you pick up during this game will show their initial information messages). (4) As you play, notice the number of sectors you have to clear when you exit a sector. It'll be a total of 16 sectors, but you will only be able to select from the first 9! When those 9 are done, you're stuck - you won't be able to make any more progress in the game. Also, the background music for each sector after the first one is some sort of rock-style music, which I haven't heard elsewhere in the game and I haven't had the patience to find out if it's the same as in the harder levels. Played around with it a little more and discovered that if you warp into Medium, Hard or Expert levels at the start of the game, defeat the first galaxy and the first round with Mukor, and THEN let yourself run out of energy on the next warp screen: The game puts you back into the last level of the galaxy you just conquered (when you continue), tells you to warp to fight Mukor, and then lets you fight him again! And I think it's a different configuration of "ports" on Mukor's body this time. When you've defeated him for the second time, you end up at the warp screen again, and running out of energy and continuing will only put you on the warp screen again and again. (In other words, you can't fight Mukor infinite times this way.) Also, the "rock music" I referred to earlier is indeed from the 4th warp in Hard and Expert levels. blstroid060gre Dorsola


- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules.

- 0.105u4: Updated address map (full map verified from schematics).

- 0.76u1: Aaron Giles added clones Blasteroids (rev 3) and (German, rev 2).

- 1st August 2002: Russell Howard submitted a small fix for Blasteroids dipswitch settings.

- 0.37b15: Changed M6502 CPU2 clock speed to 1789500 Hz and YM2151 to 3579000 Hz.

- 0.37b5: Added clone Blasteroids (with heads).

- 19th June 2000: Aaron Giles added a new Blasteroids romset, which replaces the rocks with designer Ed Rotberg's head under certain circumstances.

- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM2151 to 3579545 Hz.

- 0.35b12: Removed TMS5220 speech.

- 0.35b11: Aaron Giles added Blasteroids (version 4). Added Pokey sound. Renamed (blstroid) to (blstroi2).

- 0.34b8: Nicola Salmoria support high resolution sprites in Blasteroids.

- 0.33b4: Aaron Giles added Blasteroids (Atari Games 1987).


Other Emulators:

* Retrocade

Category: Asteroids

Recommended Games:


Asteroids Deluxe

Space Force

Space Fortress

Space Duel

Space Lords

Romset: 1600 kb / 25 files / 596 zip