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Black Tiger

0.29 [Paul Leaman]


Bugs:

- blktiger and clones: bThese games can't receive coins during play, only in continue screen. Oddly the service coin (key 9) works! Update: With the "Allow Continue" dip set to "NO", if you insert one coin, play a game, then die, you can no longer insert any coins to play a second game. Follow-up by robiza in 0.111u2: Strangely the bits of coin lockout are set at the start of a play (and with the 9th credit too) and release in "10 seconds to continue screen"; if the continue is "not allowed" (with the dipswitchs) the bits are never released i think the coin lockout feature, in this game, is not used the credit limit is handled by software; if you try this code: static WRITE8_HANDLER( blktiger_coinlockout_w ) { // coin_lockout_w(0,~data & 0x01); // coin_lockout_w(1,~data & 0x02); } the credit limit is always 9 but the game accept credit in the game too (not only in attract mode) i think there's a similar problem with the game pacland (coin lockout feature present but non used - in pacland the real credit limit is 99 but coin lockout is set at the 9th credit). blktiger37b15gre Bugfinder / fart_flower / robiza

- blktiger and clones: Has sprite priority issues (dragon in intro should appear behind mountains/statue). blktiger060gre BMF54123 / dwidel


WIP:

- 0.104u3: Adam Bousley added save states support to the Black Tiger driver.

- 0.79: Chaneman fixed rom filenames in clone Black Dragon.

- 27th December 2003: Stefan Jokisch added the fixed Black Dragon (bootleg) ROMs to the Black Tiger driver.

- 23rd August 2000: Nicola Salmoria fixed graphics priority (sprite/tile) problems in Black Tiger.

- 0.36b9: Changed clock speed of the 2x YM2203 to 3579545 Hz.

- 0.35b1: Nicola Salmoria added clone Black Dragon (bootleg, hacked). Added missing proms ($0, 100, 200, 300 - function unknown).

- 0.34b5: Marco Cassili added clone Black Tiger (bootleg).

- 0.33b4: Nicola Salmoria fixed Black Tiger hiscore save. Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color uage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria].

- 0.31: Aaron Giles added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others).

- 0.30: Mirko Buffoni added Black Dragon (Japan). Michael Appolo fixed character colors in Black Tiger and Juan Carlos Lorente added hiscore save.

- 0.29: Paul Leaman added Black Tiger (Capcom 1987). Colors are pretty close, but the color space is downgraded from 4x4x4 to 3x3x2. Thanks to Ishmair for providing information about the screen layout on level 3.


LEVELS: 8


Other Emulators:

* CottAGE

* JEmu2


STORY:

- Long Long ago, three dragons descended from skies above with a rolling thunder and destroyed a kingdom into darkness. From lengthy suffering and darkness of the kingdom came one brave fighter.


Category: Warriors


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Romset: 865 kb / 19 files / 330 zip