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Asteroids Deluxe (rev 3)

0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith]


NOTE:

- The Asteroid Deluxe sound hardware is mostly done in the Pokey chip except for the thrust and explosion sounds that are a direct lift of the asteroids hardware.


WIP:

- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and POKEY sound clock speeds to 1512000 Hz and added prom ($0 - DVG PROM).

- 0.107u4: Added clone Asteroids Deluxe (rev 1). Renamed (astdelu1) to (astdelu2).

- 0.106u6: Updated Asteroids Deluxe built-in overlay for the new render system.

- 0.92: Highwayman added prom ($0 - state-prom).

- 0.68: Frank Palazzolo added new filter implementations to the asteroid/astdeluxe thrust sound.

- 0.58: Changed palettesize from 33024 to 32768 colors.

- 19th October 2001: Mathis Rosenhauer fixed a copyrozbitmap bug which affected Asteroids Deluxe when using artwork and rotated screen.

- 17th January 2001: Bernd Wiebelt fixed a bug causing static in the discrete sound functions.

- 0.37b11: Keith Wilkins made some support for discrete component sound emulation.

- 28th November 2000: Keith Wilkins sent in a discrete sound system update, fixing some sounds in Asteroids.

- 7th November 2000: Keith Wilkins sent in a preliminary version of discrete sound system emulation, not supporting any game yet.

- 0.37b3: Changed palettesize from 256 to 33024 colors.

- 0.36RC1: Added Custom sound. Samples are no longer needed in Stratovox, Battle Zone, Red Baron and Asteroids [Juergen Buchmueller].

- 16th February 2000: Juergen Buchmueller fixed Asteroids Deluxe explosion sound.

- 13th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Asteroids (Samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids and Asteroids Deluxe).

- 6th February 2000: Jarek Parchanski added better samples to Asteroids and Asteroids Deluxe.

- 0.35b3: Julian Eggebrecht added clone Asteroids Deluxe (rev 1).

- 0.34b8: Peter Hirschberg and Mathis Rosenhauer added artwork support to Asteroid Deluxe.

- 0.33b7: Added Asteroids Deluxe (rev 1) (Testdriver). Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value.

- 0.26: Added Asteroids Deluxe (Atari 1980). Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC.


LEVELS: 1 (endless)


Other Emulators:

* HiVE

* JAE

* Retrocade


Category: Asteroids


Recommended Games:

Asteroids

Space Force

Blasteroids

Space Fortress

Space Duel

Space Lords


Romset: 13 kb / 7 files / 10.48 zip