Catalogue of Arcade Emulation Software - the Absolute Reference

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0.35b2 [Nicola Salmoria]


- All games: Sprite zoom is probably not 100% accurate. In pspikes, the zooming text during attract mode is horrible.

- pspikes/turbofrc/aerofgtb write to two addresses which look like control registers for a video generator. Maybe they control the display size/position. aerofgt is different, it writes to consecutive memory addresses and the values it writes don't seem to be related to these ones.


- Various Video System Co. games using the C7-01 GGA, VS8803, VS8904, VS8905 video chips. C7-01 GGA is used in a lot of games, some of them without sprites. So it either controls tilemaps, or the video signal, or both. I think 8904/8905 handle sprites, don't know about 8803. tail2nos doesn't have the 8904/8905, and indeed it has a different sprite system.


- 0.98u3: Pierpaolo Prazzoli fixed wrap around issue with sprites in the aerofgt driver.

- 0.95u4: Removed cwbbc97.c driver (the game was the same as wbbc97).

- 0.95u2: Added cwbbc97.c driver.

- 11th August 2002: Sprite zoom in Aero Fighters was fixed.

- 4th April 2000: Nicola Salmoria added Karate Blazers and Spinal Breakers to the Aero Fighters driver.

- 0.35b2: Added aerofgt.c driver.