| Library |
Platform |
Author |
AAE (Another Arcade Emulator) AAE is a vector based arcade system emulator/simulator written using C and OpenGL. It strives to recreate the experience of playing the games as they were in the arcade, and requires the original game ROMS in order to run. In some cases copies of the original sound files and artwork are required to complete the emulation experience. It provides for simulation options that are not available in MAME, and offers several features that are not available in MAME due to their arcade preservation charter, such as advanced hardware based drawing and motion blur. |
Windows |
Tim
|
EmuDX Enhances these classic games with better graphics and sound |
DOS |
Mike Green
|
EmuDX32 Enhances these classic games with better graphics and sound |
Windows |
Mike Green
|
Replay+ Rewrite of the original Replay emulator. |
DOS |
Kevin Brisley
|
Replay+ (Linux) Rewrite of the original Replay emulator. |
Linux |
Kevin Brisley
|
Retrocade Nice interface and although everything is covered by MAME it is far more efficient and takes much less of a system to run it. For example, I am informed that Retrocade can run Galaga with full sound on a 486/33 but MAME requires a Pentium 200. |
DOS |
Neil Bradley
|
Retrocade (OS/2) Nice interface but everything is covered by MAME |
OS/2 |
Martin 'The Masked Mallard' Amodeo
|
Rockulator++
|
DOS |
Brian Levine
|