Catalogue of Arcade Emulation Software - the Absolute Reference

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Zombie Raid (US)

Zombie Raid (c) 1995 American Sammy.

Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie!

A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless!


Cabinet dimensions : 76'' High x 41'' Deep x 31'' Wide.

Cabinet weight : 400 lbs.

Monitor : 25''.

Game ID : SZR-001

Main CPU : 68000 (@ 16 Mhz)

Sound Chips : X1-010 (@ 16 Mhz)

Screen orientation : Horizontal

Video resolution : 384 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 1536

Players : 2

Control : lightgun

Buttons : 2 (SHOOT, RELOAD)


* Crystal Codes :

Level 2 - The Crystal Code is posted at the end of the level, on the 2 pillars framing the wrought iron gate (below the head with the horns).

Level 3 - The Red Crystal is obtained at the end of the level in the elevator.

Level 4 - The Blue Crystal is hidden in a statuette on a pillar (the statuette resembles the level 2 famous head with the horns).

Level 5 - The Green Crystal is obtained at the end of the level by killing the 2-heads monster.

To fight the final boss, the Crystal Codes seen on level 2 should be inserted : Red, Green, Blue - if not it is assured death.


Producer : Onijust (ONJ)

Programmers : Tomohiro Takahashi (TOM), Hiroaki Murase (MRS)

Graphic design : Isao Suwa (SUW), Ujita in U.S.A. (UJI), Noriyo Antako

Sound designer : Brian Schmidt

Game designer : George Matono

Executive producer : Yoshi Suzuki

Supervisors : Jim Miskell, Rick Rochetti

Technical supervisor : Kiyo Nishimura

Technical assistance : Gen Ozeki

Production coordinaor : Brad Faris

Cabinet coordinator : Pat O'Brien

Cabient designer : Tom Lenick

Artwork designer : Paul Faris

Electrical supervisor : John Jaron

Supervising engineer : Dave Pallotto

Mechanic coordinator : James Perales

Mechanic engineer : Bob Paneck

Game adviser : Dave Cane

Creature sound effects : Fred Young