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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

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Twin Eagle - Revenge Joe's Brother


Twin Eagle - Revenge Joe's Brother (c) 1988 Seta.


A vertical shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the gameplay is quite difficult.


The object of the game, which is not explained, is to avenge your brother (which means that you are Joe!). To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game.


- TECHNICAL -


Board Number : M6100326A

Prom Stickers : UA2


Main CPU : 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz)

Sound Chips : X1-010 (@ 16 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Shoot, [B] Bomb


- TRIVIA -


Also Licensed to Taito


Licensed to Romstar for US distribution.


- TIPS AND TRICKS -


* Power-up items :

1) M = Shot Multiplier

2) L = Slightly increased shot length

3) S = Slightly increased helicopter maneuverability

4) B = Extra bomb

5) Although it is ultra-rare, a floating icon can appear (instead of a baloon) which contains a full multi-shot powerup.


* Completely destroying the bunkers before shooting any of the men behind them almost always yields a shot-mulitplier power-up. One can regularly have the maximum number of shot multipliers by the end of the first level by using this trick. Power-ups seem to appear more frequently if you stay with your guns and do not pick up a missile power-up. Fire as often as you can when you are using the guns, and keep firing. Once you have maxed out your shot multiplier, it is good to start picking up missiles. Part of the trick to playing the game is to scroll the screen from side to side and to pick off the enemies that are placed on opposite sides to harrass you.


* By learning the pattern of when and where enemies appear, you can neutralize them before they can do you any harm. This is especially true with hitting the small helicopters as they come on screen, and nuking the screen just before the guided missile truck. It is best to use the screen nuke when your helicopter is positioned at the very bottom of the screen. Otherwise, it may only be partially effective.


- SERIES -


1. Twin Eagle - Revenge Joe's Brother (1988)

2. Twin Eagle II - The Rescue Mission (1994)


- STAFF -


Produced by : Jun Fujimoto

Game designed by : MTY, Yam

Game programmed by : MTY

Game sub programmed by : Kazuaki Nakanishi

System programmed by : H. Kobayashi, K. Yoshii

Graphic designed by : Sachiko

Character designers : K. Sato, A. Kumura, M. Kasajima, M. Takeda

Music direction : Goblin Sound

Music composers : Zero Yotsumoto, T. Suzuki, Conrad T. Kozawa

Music performers : T. Suzuki, Zero Yotsumoto, Coke Taguchi, T. Tanno, S. Tsutsui

Sound edited by : T. Suzuki, T. Hasegawa

Allugataya system : T. Hasegawa, T. Suzuki, K. Okuda

Game advised by : J. Narita

Graphic editer designed by : M. Watanabe

68K Chan : K. Ishikawa

Board designed by : Nobuyuki Nonaka

Pcm 16 : K. Oiyama

Vdc : T. Iwata, K. Oiyama

Vrc : Nobuyuki Nonaka

Sound filter : Shyachou, M. Tanaka

Eigiyou : T. Ishikawa, Y. Ota

Jimu : T. Watanabe, T. Hiroi, K. Komura, M. Tanaka

Koubai : M. Harada, M. Iwata

Koumu : Y. Ikegai

Seizou : A. Aranaga, T. Sasho, K. Tominaga

Character model maked by : M. Takeda, Kazuaki Nakanishi, S. Tanaka


- PORTS -


* Consoles :

Nintendo Famicom (1989)