Catalogue of Arcade Emulation Software - the Absolute Reference

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Tutankham (c) 06/1982 Konami.

Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare.


Game ID : GX350

Main CPU : M6809 (@ 1.5 Mhz)

Sound CPU : Z80 (@ 1.789772 Mhz)

Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 30.00 Hz

Palette colors : 16

Players : 2

Control : 4-way joystick

Buttons : 3


Also licensed to Stern for US manufacture and distribution (07/1982).

The game was originally to be called 'Tutankhamon'. However, when programmers decided to change the monitor position from horizontal to vertical, they had to cut the -ON suffix from 'Tutankhamon' to make the title fit the screen width.

A Tutankham unit appears in the 1983 movie 'WarGames'.

A Tutankham machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.


Killing a Snake : 20 points.

Killing a Monster : 40 points.

Killing a Bat : 60 points.

Collecting a Ring : Mystery Score (From 500 points).

Collecting a Lantern : Mystery Score (Up to 4,000 points).

Collecting a key : 500 points.

Opening a door : 1,000 points.

Bonus points are awarded at the end of each level for the time remaining.


* Flash bombs can only be used once per level, and remember you only have 3 available for the whole game. Use them sparingly, preferably only in a life-threatening situation.

* You can sit in a safe place close to a monster generator and simply pick the monsters off as they appear. Most monsters follow a set pattern of movement so it is quite easy to predict which way they will turn and wait in a place where it is easy to kill them as they appear in front or behind you. Remember to watch the timer though!

* The lanterns and rings are quite often a deadly diversion as they are sometimes placed in dead end vertical passages. Assess the risks carefully before collecting them.

* Be careful when entering vertical tunnels as you cannot shoot monsters on the other side until they are level with you in a horizontal direction.

* A carefully timed shot can kill a monster in a vertical tunnel, but only when fired exactly when the monster moves into the square in which you are stood.


Programmed by : H. Tanigaki


* Consoles :

Colecovision (1983)

Atari 2600 (1983)

Mattel Intellivision (1983)

* Computers :

Tandy (1983)

Atari 800 (1983)

Sinclair ZX Spectrum (1984)

Tandy Color Computer (1984, "The Touchstone")

* Others :

LCD handheld game : released by Konami.

VFD handheld game (1983) : released by Bandai.