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Catalogue of Arcade Emulation Software - the Absolute Reference

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Time Pilot (Atari)


Time Pilot (c) 11/1982 Konami.


The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. The player must fight off hordes of enemy craft while picking up parachuting friendly pilots. Once 56 enemy craft are defeated, the player must defeat the mother-ship for the time period. Once this is destroyed, any remaining enemy craft are also eliminated and the player progresses to the next level. All the levels have a blue sky and clouds as the background except the last level, which has space and asteroids instead. The specific eras visited, the common enemies and the mother-ships are :

1. 1910 : Biplanes and a blimp

2. 1940 : WWII monoplanes and a B-25

3. 1970 : Helicopters

4. 1982/1983 : Jets and a B-52

5. 2001 : UFOs


Once all the eras have been visited, the levels start over again but are harder and faster.


- TECHNICAL -


Game ID : GX393


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.789772 Mhz)

Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 32


Players : 2

Control : 8-way joystick

Buttons : 1 (FIRE)


- TRIVIA -


Licensed to Centuri for US manufacture and distribution (12/1982). Also licensed to Atari.


Yoshiki was told to design a driving game. When he learned of the game's concept, he balked at making it and started on Time Pilot. As development continued, Okamoto showed his boss design docs for the driving game, all the while working on Time Pilot. Although his boss told him to do the driving game instead, he tried to take the credit for Time Pilot. Okamoto decided not to disgrace his boss and let the episode go!!


The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.


A bootleg of this game is known as "Space Pilot".


- SCORING -


Biplane/Fighter/Helicopter/Jet/UFO : 100 points.

Bomb/Missile : 100 points.

End of Level Enemy : 3000 points.

Bomber (Level 2 only) : 1500 points.

Formation Bonus : 2000 points.

Parachute : 1000, 2000, 3000, 4000, 5000 points.


- TIPS AND TRICKS -


* The enemy planes/ships find it hardest to shoot you when you are moving in a diagonal direction, so move this way the majority of the time. Just remember to watch your back!


* Since your ship is very maneuverable you can turn through 180 degrees very quickly to pick off an enemy directly behind you. Simply move the joystick or use the keys to face in the opposite direction and you will flip round.


* Homing missiles - keep firing to destroy them. Alternatively, move your fighter so that the missiles move off screen, and they do not return.


* The boss ships always move horizontally across the screen. Wait until they pass you, and then move directly behind them. You can then shoot them at will to destroy them.


* Concentrate on collecting the parachutists where possible, as these represent your biggest potential points haul. On the second level you can leave a few planes remaining and collect parachutists for as long as possible, as this level has no homing missiles and also more parachutists than level one.


* If you are killed by colliding with an enemy ship you are registered with the points as if you had shot it. This means extra lives are still awarded and also if you collide with the end of level boss you will advance to the next level, providing you have at least one life remaining.


* A Way To Get A Great Score : Finish the first stage as soon as possible. On the second stage, don't shoot anything!! Eventually, parachutes will start to appear. Collect the parachutes while avoiding the planes. Each parachute (after #4) will give you 5,000 points. It's possible to roll the machine over (999,999+ points) while remaining on level 2 using this strategy. By the way, while using this cheat you can also shoot the 1,500 point bombers without causing the time bar to be shortened.


- SERIES -


1. Time Pilot (1982)

2. Time Pilot '84 - Further Into Unknown World (1984)


- STAFF -


Programmed by : Toshio Arima

Designed by : Yoshiki Okamoto

Character by : Hideki Ooyama

Sound by : Mashahiro Inoue


- PORTS -


* Consoles :

Colecovision (1983)

Atari 2600 (1983)

Sony PlayStation (1999, "Konami Arcade Classics")

Nintendo Game Boy Advance (2002, "Konami Collectors Series - Arcade Advanced")

Sony PlayStation 2 ("Oretachi Geasen Zoku Sono 4 - Time Pilot")

Microsoft XBOX 360 (2006, as a downloadable Live Arcade game) : boasts an upgrade in graphics, and a special achievements section, where players are rewarded for different achievements they make in the game.


* Computers :

Commodore C64 (1983, "Space Pilot")

MSX (1983)

Tandy Color Computer (1983, "Fury")

Tandy Color Computer (1983, "Time Patrol")

Commodore Amiga (1989, "Space Pilot '89")


* Others :

Konami Arcade Advanced Plug 'n Play TV Game (2004 - Majesco)