Catalogue of Arcade Emulation Software - the Absolute Reference

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Tekken 2 (TES2/VER.A)

Tekken 2 (c) 08/1995 Namco.


Namco System 11 hardware

Game ID : TES

Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)

Sound Chips : C352 (@ 16.384 Mhz)

Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536

Players : 2

Control : 8-way joystick

Buttons : 4


The title of this game translates from Japanese as 'Iron Fist 2'.

Angel is still called Devil until the Sony PlayStation release.

Jun Kazama and Kazuya Mishima aren't connected by any other way other than the fact that Kazuya is the son of Heihachi, who is the owner of the Mishima Zaibatsu and Jun is a worker at a world wildlife NGO. During the Tekken 2 Jun and Kazuya Marry (namco never explained how did they connect as they faced each other in Tekken 2 as opponents). After their marriage, Kazuya is killed by his own father who was jealous of him because Kazuya had the 'devil' inside him which heihachi has been trying to capture for a long time. Jin is a born after a little time. He is trained by Heihachi....during this Jin's mother is killed by the God of fight (Toshin) or originally 'Ogre' (Ogre appears in the next sequel, "Tekken 3"). Jin keeps practicing until he is 18 and he then participates in Tekken3 to take the revenge of his mother and fathers death. The story continues...

NEC Avenue released 2 limited-edition soundtrack albums for this game (Tekken 2 Strike Fighting Vol.1 - NACL-1225 & Tekken 2 Strike Fighting Vol.2 - NACL-1229) respectively on 29/06/1996 and 20/07/1996.



* Software version : TES2/VER.A

* Build date : 19 :01 :47, AUG 3 1995

* Green text for timer, round, insert coin etc.

* No sound when being thrown by another character (like "Tekken")


* Software versions : TES2/VER.B, TES3/VER.B

* Build date : 10 :39 :16, SEP 29 1995

* Yellow text for timer, round, insert coin etc.

* AI is modified, opponents' sound effects were added to almost all throws.


Basic throws can be escaped by pressing the same buttons as the corresponding throw. A LP+LK throw is escaped by pressing LP+LK, and a RP+RK throw is escaped by pressing RP+RK.

Special throws, as well as back throws, cannot be escaped - use these when in close quarters, but don't abuse them or people (and the CPU) will start ducking under them.

Ultimate Tackle (Paul, Kazuya) can be escaped with RP+RK. The running tackle cannot be escaped however.

Non-grab throws also cannot be escaped :

* Body Press (Jack-2, P.Jack, Kuma)

* Frankensteiner (King, Armor King, Roger/Alex)

* Run Up To Drop (Law)

* Whirlwind Toss (Wang)

* Slow Power Punch Combo (Michelle, Wang)

* Machine Gun Cannon (Michelle)

* Running Tackle (all)

* Attack Reversal (Nina, Paul, Jun, Wang, Anna) - "Chicken" move added in Tekken 3 to counter throw

Tekken 2 also has a few of bugs in its moves database, these moves can be done facing the wrong way :

* Hammer Punch (Paul, Heihachi, P.Jack). Can continue to Power Punch by following with RP.

* Geta Stomping (Heihachi, opponent must be on ground).

* Play As Hidden Characters (even if they aren't selectable yet) :

Wang : On the character select screen, highlight Jun/Baek (whoever's default), then press Start, Down, Right, Left, Up

P. Jack : Highlight Jack-2, press Down(x2), hold Start and press Up(x2)

Armor King : Highlight King, press Left, hold Start, press Left, Right, release Start, press Right

Ganryu : Highlight Michelle, hold Start, press Down, Up

Bruce : Highlight Lei, press Start(x4) and then Right

Kazuya : Highlight Heihachi, press Down, Up, hold Up, press Start(x2), release Up, press Up again

For the following characters you have to hold a button before entering the character select...

Kunimitsu : Hold LP, then press Start to enter character select, highlight Yoshimitsu, then press Right, Start

Kuma : Hold RP, press Start, highlight Paul, press Down, Start, Down

Alex : Hold RK, press Start, Up(x2)

Roger : Hold LK, press Start, Up(x2)

* Fight Roger or Alex on Stage 4 : On the second/final round of Stage 3, defeat the opponent with less than 5% health (so the announcer says 'Great!'). Roger will appear if your character was selected with a punch button, Alex if selected with a kick button.

* Fight Kuma on Stage 4 : If you have Roger or Alex and do the same thing Kuma will appear instead.

* Each character has a sub-boss (stage 8) depending on who started the game :

If Jun (default) was chosen Wang will be on stage 8. Baek is in place of Jun if the "New Character" setting is set to 'Baek & Lei'.

If Yoshimitsu was chosen, Kunimitsu will be on stage 8.

Nina : Anna.

Law : Baek or Jun depending on the "New Character" setting.

Heihachi : Lee.

Paul : Kuma.

Jack-2 : P. Jack.

King : Armor King.

Michelle : Ganryu.

Lei : Bruce.

Roger : Alex.

Kazuya : Roger, Heihachi on stage 9 (never Alex on stage 8).

Devil : Heihachi, Jun on stage 9.

If a sub-boss is selected the characters are reversed e.g. selecting Armor King will make King appear.


1. Tekken (1994)

2. Tekken 2 (1995)

3. Tekken 3 (1996)

4. Tekken Tag Tournament (1999)

5. Tekken 4 (2001)

6. Tekken Advance (2001, Nintendo Game Boy Advance)

7. Tekken 5 (2004)

8. Tekken 5 Dark Resurrection (2005)

9. Tekken 6 (2007)


Director & Main designer : Seiichi Ishii

Coordinator : Masamichi Abe

Game coordinator : Yutaka Kounoe

Motion manager : Masahiro Kimoto

Motion works : hiroaki Yotoriyama, Masataka Ishiguro

Character designers : Kenichi Isozaki, Yuichirou Komoruya, Miki Maemori, Daisuke Tsushima, Hitomi Kusano

Motion designers : Hitoshi Matsuda, Fuminori Tsuchiya, Hanae Karasawa

Visual designers : Hiroko Ohnishi, Yoshinari Mizushima, Kazuaki Fujimoto, Hideto Yamada

Logo & Graphic designers : Hideaki Ito

Opening CG : Yasushi Nidaira, Isao M Nakayama

Visual system support : Tetsuya Okamoto

Technical animation support : Nobuyasu Asano, Yoshihito Ibe

Design supervisor : Junichi Kawamura, Satoru Yamada

Program supervisor : Katsuo Nakamura

Main programmer : Masanori Yamada

Game programmer : Maoki Ito

System programmer : Yoshihito Saito

Movie & Enemy programmer : Kiyomi Moriya

Stage & Effect programmer : Toshihiro Itou

Test mode programmer : Kazuyuki Nikaido

Tool support : Norimasa Matsuura

Optimize program : Shizuka Matsuda

Sound creators : Yoshie Takayanagi, Yoshie Arakawa

Hardware support : Tohru Ogawa, Hideto Yamazaki, Nobuhiro Tanaka, Hiromichi Kawaguchi

Coordinate support : Toshiya Hara, Shinichi Tsuruya, Atsushi Koyama, Kazuo Takahashi, Mitshuaki Ishii, Tsuyoshi Kiuchi, Akiya Ikeda, Kazuhisa Takahashi, Kow Yasuda, Ryo Sakamoto, Takashi Satsukawa

Producer : Hajime Nakatani


* Consoles :

Sony PlayStation (1996)

Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition")

Sony Playstation 2 (2005, "Tekken 5") : available in the arcade history mode, with all fighters in the arcade version unlocked.

Note : The AI on the Sony PlayStation release is noticeably different to that of the arcade (both versions).

The version of Tekken 2 in Tekken 5's Arcade History mode is that of Tekken 2 Ver. B, with simulated sound effects mostly from the PSX home version.