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Catalogue of Arcade Emulation Software - the Absolute Reference

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Tekken (TE4/VER.C)


Tekken (c) 12/1994 Namco.


World's 8 best martial artists emerge into 'The King Of Iron Fist Tournament' for winning the title of King of Iron Fist and a large purse of prize money. Every artist will try his best to defeat Heihachi and win the prize money and fame.


- TECHNICAL -


Namco System 11 hardware

Game ID : TE


Main CPU : PSX (@ 16.9344 Mhz), M37710 (@ 16.384 Mhz)

Sound Chips : C352 (@ 16.384 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536


Players : 2

Control : 8-way joystick

Buttons : 4

=> [1] LP, [2] RP, [3] LK, [4] RK


- TRIVIA -


The title of this game translates from Japanese as 'Iron Fist'.


The game was originally going to be called 'Rave War'.


The music in Tekken was recycled in "Tekken 2" for all except Venezia and the Character Select BGM. Marine Stadium -> Bruce, Monument Valley -> Armor King, Angkor Wat -> Kunimitsu, Fiji -> Roger, Windermere -> P.Jack, Acropolis -> Kuma, Chicago -> Lee, Szechwan -> Wang, Kyoto -> Ganryu, King George Island -> Anna.


Victor Entertainment released a limited-edition soundtrack album for this game (Tekken - VICL-15039) on 24/03/1995.


- UPDATES -


REVISION 2 :

* Software version : TE1/VER.B (Japan)

* Software version : TE2/VER.B (World)

* Build date : 17:53:08, DEC 9 1994


REVISION 3 :

* Software version : TE2/VER.C (World)

* Software version : TE4/VER.C

* Build date : 15:07:12, JAN 12 1995


REVISION 4 :

* Software version : TE5/VER.A

* Build date : 22:16:57, MAR 23 1995


- TIPS AND TRICKS -


* 10-Hit Combos (buttons : LP=1, RP=2, LK=3, RK=4) : These must be timed so each move corresponds with each hit (or, take advantage of the 'feature' which lets all buttons pressed at once count as each hit after the first). This was fixed in the PlayStation version and later games.


Yoshimitsu : 1,2,1,4,4,4,1,1,1,1

Nina : 1,2,1,2,3,3,2,1,2,4 (alt : d/f+1,2,1,2,3,3,2,1,2,4, alt.2 : f+2,1,2,3,3,2,1,2,4)

Law : d/f+1,2,2,1,3,3,3,4,3,4

Paul : 1,2,3,1,4,1,2,4,2,1

Kazuya : f,f+2,1,2,2,3,4,4,1,2,1

Jack : d+2,1,1,1,2,1,2,1,1+2,1+2 (quick press down+2 to start)

King : 1,2,1,1,2,4,4,4,1,3 (alt : f+2,1,2,2,4,4,4,1,3)

Michelle : 2,1,1,2,3,3,3,4,4,1


- SERIES -


1. Tekken (1994)

2. Tekken 2 (1995)

3. Tekken 3 (1996)

4. Tekken Tag Tournament (1999)

5. Tekken 4 (2001)

6. Tekken Advance (2001, Nintendo Game Boy Advance)

7. Tekken 5 (2004)

8. Tekken 5 Dark Resurrection (2005)

9. Tekken 6 (2007)


- STAFF -


Director & Main designer : Seiichi Ishii

Coordinator : Masamichi Abe

Game maintenance : Teruaki Konishi, Masahiro Kimoto, Yutaka Kounoe

Design supervisor : Satoru Yamada

Character designers : Kunihiko Nakata, Masanori Kimura, Yoshihisa Yaguchi, Kenichi Isozaki

Motion designers : Hitoshi Matsuda, Masahiro Onoguchi, Shigeo Sasaki, Kaname Takai, Tetsuya Okamoto

Visual designer : Hiroko Ohnishi

Logo & Graphic designer : Hideaki Ito

Program supervisor : Katsuo Nakamura

Main programmer : Masanori Yamada

Game programmer : Naoki Ito

System programmer : Yoshihito Saito

Stage & Effects programmer : Toshihiro Itou

Motion picture & Enemy programmer : Kiyomi Moriya

Management of VRAM : Tetsuya Funatsu

Model convert programmer : Norimasa Matsuura

Tool support : Kazuyuki Nikaido, Naoto Hanai

Test mode programmer : Takayasu Yanagihara

Sound designers : Yoshie Takayanagi, Yoshie Arakawa, Kazuhiro Nakamura

Producer : Hajime Nakatani


- PORTS -


* Consoles :

Sony PlayStation (1995) : On this version, the Marine Stadium stage was renamed to just Stadium.

Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition")

Sony PlayStation 2 (2005, "NamCollection") : Japan release only.

Sony Playstation 2 (2005, "Tekken 5") : available in the arcade history mode, with all fighters in the arcade version unlocked