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Catalogue of Arcade Emulation Software - the Absolute Reference

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Super Missile Attack (for set 2)


Super Missile Attack (c) 05/1981 General Computer.


- TECHNICAL -


Main CPU : M6502 (@ 1.25 Mhz)

Sound Chips : POKEY (@ 1.25 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 231 pixels

Screen refresh : 60.00 Hz

Palette colors : 8


Players : 2

Control : trackball

Buttons : 3 - for firing the missiles

=> [A] from Alpha Base, [B] from Delta Base, [C] from Omega Base


- TRIVIA -


This game is an enhancement hack of "Missile Command".


GCC (General Computer Corporation) was founded in 1981 during the onset of the video game craze. C.E.O. Kevin Curran and MIT classmates Doug Macrae and John Tylko began by developing an enhancement for Atari's "Missile Command" and went on to create "Ms. Pac-Man", still one of the top-selling coin-operated video games in history. Between 1982 and 1984, GCC developed a total of 58 consumer electronics products that generated over $800 million in revenue for Atari and Bally Manufacturing.


A Super Missile Attack machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.


- UPDATES -


Differences from "Missile Command" are :

* A new look to the game : different colors, different attract mode, etc.

* A new play to the game : more missiles, faster missiles and clouds that get smaller as the game goes on add challenge (and profit) to your Missile Command box. Plus a Totally New Attack Object, the 'UFO', which moves faster and more randomly than ordinary planes and satellites and fires a deadly new Laser weapon.

* A new sound to the game : each attack object now has its own brand-new sound that lets everyone know that this is no ordinary "Missile Command".