CAESAR Logo

Catalogue of Arcade Emulation Software - the Absolute Reference

Valid XHTML 1.0! Valid CSS!

X-Arcade

X-Arcade

Large CAESAR Logo

S.T.U.N. Runner (rev 5, Europe)


S.T.U.N. Runner (c) 09/1989 Atari Games.


The futuristic fusion of bobsleds and roller coasters in a shoot'em up! Test your racing skills as you shoot or avoid other vehicles that hinder you on your quest to get further along the track than any previous S.T.U.N. Runner. Earn shockwaves that will allow you to destroy all adversaries on the screen.


- TECHNICAL -


Game ID : 136070


Main CPU : 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), ADSP2100 (@ 8 Mhz), M6502 (@ 1.7895 Mhz)

Sound Chips : YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)


Screen orientation : Horizontal

Video resolution : 512 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 1

Control : stick

Buttons : 2


- TRIVIA -


S.T.U.N. stands for 'Sub-Terranean Underground Network'.


This game built on technology that Atari games had already used in their "Hard Drivin'" series of games. But this time Atari got it right. S.T.U.N Runner had liquid smooth polygonal graphics, voice samples, and many challenging levels.


Originally based upon an idea that Carol Cameron submitted. In her original concept there were only tunnels and you were racing against computer players as opposed to racing against the clock.


- UPDATES -


REVISION 1 :

* Software version : 20.3

* Build date : Sat Sep 9 13 :56 :31 1989


REVISION 2 :

* Software version : 21.1

* Build date : Fri Sep 15 10 :53 :18 1989


REVISION 3 :

* Software version : 22.0

* Build date : Fri Sep 15 15 :51 :12 1989


REVISION 4 :

* Software version : 22.1

* Build date : Mon Sep 18 10 :47 :59 1989


REVISION 5 :

* Software version : 23.0

* Build date : Fri Sep 29 13 :55 :10 1989


REVISION 6 :

* Software version : 24.0

* Build date : Wed Oct 18 09 :50 :21 1989


REVISION 7 :

* Software version : 24.1

* Build date : Wed Oct 18 10 :29 :48 1989


REVISION 8 :

* Software version : 25.0

* Build date : Thu Nov 2 12 :21 :06 1989


REVISION 9 :

* Software version : 26.0

* Build date : Thu Nov 9 14 :07 :19 1989


REVISION 10 :

* Software version : 26.26

* Build date : Mon Dec 18 16 :30 :02 1989


REVISION 11 :

* Software version : 26.34

* Build date : Thu May 22 11 :31 :04 1990


- SCORING -


Destroying enemies :

Train : 25

Armored Drone : 50

Mag Cycle : 75

Lorrie : 100

Ornobot : 500

Chopper Bot : 500

Proton Bot : 1000

Radar Bot : 750

Terrigible : 10,000


On Level 1, each red star the player's ship runs over scores 50 points.


On Level 3 and after, each green star the player's ship runs over scores 500 points.


Running over a boost pad scores 200 points. Running over consecutive boost pads will increase this value by 200 each for each pad. Thus, the 2nd consecutive boost pad scores 400 points, the 3rd scores 600 points, etc. For this scoring bonus to occur, the boost pad must be run over before the effect of the previous boost wears off (the exception to this occurs on level 8, where running across the boost pads continue the boost pad scores achieved at the end of level 5).


At the end of each level, the player is awarded a bonus of 100 points per .1 second remaining on the clock.


At the end of each level after level 1, the player is awarded a bonus based on how many shields his ship has left :

6 shields : 8,000 points

5 shields : 4,000 points

4 shields : 2,000 points

3 shields : 1,000 points

2 shields : 500 points

1 shield : 250 points

0 shields : 0 points


Performing a warp scores 20,000 points.


When starting on level 6 (intermediate), 50,000 bonus points are awarded when the level is completed.

When starting on level 11 (advanced), 100,000 bonus points are awarded when the level is completed.


- TIPS AND TRICKS -


* Warp : Start out at level 11 (Labyrinth) and complete it. On level 12 (Coathanger) go right and catch the boost and continue going right. You will fly up and then continue and cross the finish line. You will be warped to the very end of level 18, essentially placing the player on level 19.

Note : This warp is only available on 'Software version 24.0' and lower (see Update section for more information).


There is also a warp on level 9 which takes the player to level 14.


- STAFF -


Commissioner : Ed Rotberg

Transit Authority : Andrew Burgess

Tunnel Architect : Sam Comstock

Vehicle Engineer : Will Noble

City Planning : Kris Moser

Communications : Don Diekneite

Acoustics : Brad Fuller

Propulsion Engineer : Jed Margolin

Patriarch : John Ray

Public Relations : Jerry Momoda

Blue Sky : Carole Cameron

Damage Control : Gelnn McNamara

Physicist : Max Behensky

Optics : Stephanie Mott

Auxiliary Systems : Gary Stempler

Mathematics : Jim Morris

Chief mechanic : Milt Loper

Backhoe Operator : Erik Durfey

Overlord : Mike Hally

Chainsaw : Ralph Perez

Bondo Man : Ken Hata

Xacto Bladerunner : Kyoko Dougherty

Pub Runner : Andrea Dencker

Widget Artist : Mary Sumner

The Ancient One : Rick Moncrief


- PORTS -


* Consoles :

Atari Lynx (1991)

Sony PlayStation 2 (2005, "Midway Arcade Treasures 3")

Microsoft XBOX (2005, "Midway Arcade Treasures 3")

Nintendo GameCube (2005, "Midway Arcade Treasures 3")


* Computers :

Sinclair ZX Spectrum (1990)

Commodore C64 (1990)

Commodore Amiga (1990)

Atari ST (1990)

Amstrad CPC (1990)

PC [MS-DOS] (1990)

PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")