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Catalogue of Arcade Emulation Software - the Absolute Reference

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Soul Calibur (SOC14/VER.C)


Soul Calibur (c) 07/1998 Namco.


- TECHNICAL -


Namco System 12 hardware

Game ID : SOC


Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)

Sound Chips : C352 (@ 14.7456 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536


Players : 2

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Soul Calibur adopted the 'Tekken-style' of character unlock, with a huge hidden roster that was unlocked by leaving the game on for months... It is common knowledge that you can tell the age of a modern Namco fighting game by counting characters, and this is one of only two arcade ones that you could measure still after a year (The other is "Tekken Tag Tournament").


The Soul Calibur of the title is not in this game. It was held over for "Soul Calibur II".


- UPDATES -


Unlike most games, the build date doesn't seem to be updated although the game was.


SOC11/VER.A1 :

* Japan release

* Build date : 18:59:50, Jul 10 1998


SOC11/VER.A2

* Japan release

* Build date : 18:59:50, JUL 10 1998


SOC11/VER.B

* Japan release

* Build date : 18:59:50, JUL 10 1998


SOC11/VER.C :

SOC14/VER.C :

* World release, 18:59:50, JUL 1x 1998

* Mitsurugi was renamed and redesigned, becoming a character named Arthur.


- SERIES -


1. Soul Edge (1995)

2. Soul Edge Ver. II (1996)

3. Soul Calibur (1998)

4. Soul Calibur II (2003)

5. Soul Calibur III (2005)


- PORTS -


* Consoles :

Sega Dreamcast (1999) : The new Weapon Master mode made it's debut in this version. Instead of unlocking weapons, You earned points which could be used to purchase pictures, which further could unlock secrets. This was mainly since you could not spend months in front of your console waiting for Namco's by-now normal time release method of unlocking hidden characters...