Catalogue of Arcade Emulation Software - the Absolute Reference

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Street Fighter: The Movie (v1.12N, Japan)

Street Fighter - The Movie (c) 06/1995 Incredible Technologies.

Surprisingly competent and fast-paced digitized fighter based on the incredibly horrible movie, featuring fourteen selectable characters.


Main CPU : 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz)

Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal

Video resolution : 384 x 255 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768

Players : 2

Control : 8-way joystick

Buttons : 6 (LP, MP, HP, LK, MK, HK)


Three years earlier, Midway tried to get Van Damme to do a digitized fighting game based on the movie 'Bloodsport'. When that fell through, the game was adapted into "Mortal Kombat" and its Johnny Cage character was based on Van Damme's character in Bloodsport. Things worked out great for Midway as they ended up with a game that was a huge hit instead of just a slightly prettier version of the terrible "Pit-Fighter". After seeing the success of MK, Van Damme agreed to be digitized for a game based on his Street Fighter movie. Consequently, 'Street Fighter - The Movie' turned out to be little more than a MK rip-off that lacked the charm of Mortal Kombat and Street Fighter.

This game tanked in arcades for two reasons. The first being that the Street Fighter live-action movie that this game is based on was universally panned by moviegoers and video game fans alike (read : the movie was TERRIBLE). The second reason was that many diehard Street Fighter fans just didn't find the digitized characters appealing, as they lacked the initial charm of the original drawn sprites. What was overlooked, however, was that this is a decent fighting game in its own right and failed due to poor marketing and public squeamishness.

This arcade game marks Raul Julia's second appearance in coin-ops, the first being the highly popular Addams Family pinball table. This makes him a member of a very exclusive club within arcade games : a man who lent his likeness and talents to a commercial triumph and a turkey within 5 years.

In the SFTM game, you can have Fei Long's theme as a secret theme, but Fei Long himself has no connections to the movie whatsoever. Why is that? According to documents at the time, the role that Fei Long was going to play was replaced by Captain Sawada, largely because there was not enough character development for Fei Long in SSF2.

* CAST :

Guile : Jean-Claude Van Damme

M. Bison : Raul Julia, Darko Tuscan

Chunli : Ming-Na Wen

Cammy : Kylie Minogue

Ryu : Byron Mann

Sagat : Wes Studi

Ken : Damian Chapa

Vega : Jay Tavare

Balrog : Grand L. Bush

Honda : Peter Twiasosopo

Zangief : Andrew Bryniarski

Sawada : Kenya Sawada

Akuma : Ernie Reyes, Sr.

Blade : Alan Noon

After beating the game with Blade it will be revealed that he is Guile's brother. In addition it says that Blade's real name and profession is Gunloc, a wrestler. Gunloc is a wrestler from Capcom's "Saturday Night Slam Masters". Blade's fourth consecutive throw reversal is called a 'Slam Master'.

In Chun-Li's ending it says she goes back to the United States and becomes a medical resident in a Chicago emergency room. The actress that played Chun-Li (Ming Na Wen) played the role of Jing-Mei 'Deb' Chen (1994-1995 and 2000-2004) on NBC's medical drama E.R. (Emergency Room) that takes place on Chicago County General Hospital.


Revision 1 :

* Software version : 1.10

Revision 2 :

* Software version : 1.11

Revision 3 :

* Software version : 1.12

Revision 4 :

* Software version : 1.12N


* Extended Combo Mode : Hold the joystick Right then press Start then LK at the character select screen.

* Classic Soundtracks : To hear some classic soundtracks from Street Fighter II, enter these codes on the VS screen...

Ryu - LP, LP, MP

Vega - LP, LP, HP

Guile - LP, LP, LK

Sagat - LP, LP, MK

Ken - LP, LP, HK

Honda - MP, MP, LP

Chun Li - MP, MP, HP

Cammy - MP, MP, LK

Fei Long - MP, MP, MK

Balrog - MP, MP, HK

Blanka - HP, HP, LP

Bison - HP, HP, MP

Zangief - HP, HP, MK

Akuma - HP, HP, HK

* Fight Arkane : You must be fighting in Bison's lair. Look for Blade to appear in the background and press Start as soon as you see him.

* Fight Khyber : You must be fighting in the dungeon stage. Get a perfect on the first round and wait for the middle platform to fall, as soon as it falls press start and you'll find yourself face to face with Cyber.

* Play as Arkane : At the character select screen, highlight Blade, press down 20 times then press all 3 kick buttons.

* Play as Khyber : At the character select screen, highlight E.Honda then move to Ryu, E.Honda, Balrog, E.Honda, Ryu, E.Honda, Balrog, E.Honda, Ryu, E.Honda, Balrog, E.Honda then press all 3 punch buttons.

* Random Character Select : Hold the joystick Up and press Start at the character select screen.

* Team Mode : Press Start then press HK at the character select screen.

* Easter Egg : If you press Start during a match on the Kommande Centre stage, the main television screen will display a short clip of Van Damme flexing his muscles for the camera.


* Capcom :

Executive producers : Kenzo Tsujimoto, Takahito Yasuki, Yoshiki Okamoto, Tetsuya Iijima, Rene Lopez

* Incredible Technologies :

Executive producer : Elaine Ditton

Project manager : Leif Pran Marwede

Head programmer : Jane Siegrist

Art direction : Ralph Melgosa

Art coordinator : Jane Siegrist

Game designers : Leif Pran Marwede, Alan Noon

Programmers : Jane Siegrist, Leif Pran Marwede, Richard Ditton

Additional programmers : Tino Kalafatis, Mike Hanson, Steve Jaskowiak

Sounds : Kyle Johnson

Australia location crew : Elaine Ditton, Richard Ditton, Ralph Melgosa, Leif Pran Marwede, Alan Noon

Artists : Ralph Melgosa, Alan Noon, Bob Nagel, Scott Morrison

Additional art : Ed Reck, Donna Foshee, Andrew Dorizas, Jennifer Hedrick

Hardware designers : Steve Jaskowiak, Jeff Siegrist

Technical support : Terry Little, Ann Vonckx, Scott Allie, Ed Reck


* Consoles (Console versions were done by Capcom of Japan and are adaptations of the arcade game rather than straight ports. All music and backgrounds were replaced with new ones set in new locations. All character voices were redone by Japanese voice actors to have them sound like the voices of the original hand drawn counterparts in Capcom's own Street Fighter games. The game engine was reprogrammed to play like "Super Street Fighter II X") :

Sega Saturn (1995)

Sony PlayStation (1995)