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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

X-Arcade

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Street Fighter II': Hyper Fighting (World 921209)


Street Fighter II' - Hyper Fighting (c) 12/1992 Capcom.


The second Street Fighter II follow-up, with sped-up gameplay and a few new tricks for each fighter!


- TECHNICAL -


Capcom Play System hardware (CPS)


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


- TRIVIA -


This game is known in Japan as "Street Fighter II' Turbo - Hyper Fighting".


This ROM upgrade to "Street Fighter II' - Champion Edition" was created by Capcom USA employee James Goddard in response to the rampant unauthorized hacks that arcade operators were installing in their SFII' - CE machine to make the game play faster, have mid-air special moves, change characters on-the-fly, and all sorts of other strange things. The hacks made the game interesting again to those who wanted something new in the game, but destroyed the balance of the game.


The Hyper Fighting upgrade was an attempt to incorporate many of the ideas present in the hacks while maintaining game balance. The way those ideas were implemented were taken from "Super Street Fighter II", which was still being developed at the time and was planned to be the direct successor to SFII' - CE before all the unauthorized hacks forced this upgrade to be made. Ironically, this unforseen upgrade is considered the best and most balanced game in the SFII series.


What's new :

* Gameplay was SIGNIFICANTLY sped up to intensify the pace of the game.

* More special moves (ie : Chun Li's fireball, Dhalsim's Yoga Teleport) were added for each character except for M.Bison.

* New color schemes were added for each character (but the color schemes for the stage backgrounds are still the same as for Champion Edition).

* The addition of mid-air special moves for Chun Li, Ryu and Ken were introduced.

* Platform graphics (resembling the medal ceremonies in the Olympics) were added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display was the music from the home stage of the character standing on the first-place platform (if you completed the game with Sagat or M. Bison, the one you used stood on the first-place platform, the other one on the second-place platform, and Vega occupied the third-place platform).


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


* Special Ending : finish the game on one quarter to see additional credit sequence.


- SERIES -


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior (1991)

3. Street Fighter II' - Champion Edition (1992)

4. Street Fighter II' - Hyper Fighting (1992)

5. Super Street Fighter II - The New Challengers (1993)

6. Super Street Fighter II Turbo (1994)

7. Street Fighter Alpha - Warriors' Dreams (1995)

8. Street Fighter Alpha 2 (1996)

9. Street Fighter III - New Generation (1997)

10. Street Fighter Alpha 3 (1998)

11. Street Fighter III - 2nd Impact : Giant Attack (1998)

12. Street Fighter III - 3rd Strike : Fight For The Future (1999)

13. Hyper Street Fighter II - The Anniversary Edition (2003)


- PORTS -


* Consoles :

Nintendo Super Famicom (1993, "Street Fighter II Turbo")

Sega Mega Drive (1993, "Street Fighter II' Special Champion Edition")

Sony PlayStation (1998, "Street Fighter Collection 2")

Sony PlayStation 2 (2005, "Capcom Classics Collection")

Microsoft XBOX (2005, "Capcom Classics Collection")

Sony PSP (2006, "Capcom Classics Collection Reloaded")