Catalogue of Arcade Emulation Software - the Absolute Reference

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Street Fighter II': Champion Edition (World 920513)

Street Fighter II' - Champion Edition (c) 03/1992 Capcom.

First follow-up to "Street Fighter II - The World Warriors". The first fighter to feature fights versus the same character! All four bosses are also enabled for play.


Capcom Play System hardware (CPS)

Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)

Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096

Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


In Japan, the apostrophe in the title is pronounced 'Dash', therefore, the full name is "Street Fighter II Dash - Champion Edition".

This game is an enhanced version of "Street Fighter II - The World Warrior" :

* Added an alternate color scheme for each character and the ability to select boss characters (Vega, M. Bison, Balrog, Sagat).

* Each stage had different background colors from the original (mainly time of day changes), here are the background changes :

1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon.

2) E. Honda stage : the walls are yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red.

3) Blanka stage : the snake is now red, and the houses are now wood color.

4) Guile stage : Sunset, purple tinted canopy on the jet, The symbol on the ground is now red, and the missile linings are now red.

5) Ken stage : boat is now blue, the 2 guys on top are now wearing brown clothes, and teal clothes. The guy in the trenchcoat and hat is now yellow.

6) Chun Li stage : the 2 customers now wear pink, the second sign is now green, and the ground is now a darker color.

7) Zangief stage : is now gold and to the left is now copper.

8) Dhalsim stage : now has blue curtains, silver stone floor, and blue carpet.

9) M. Bison ('Balrog' outside of Japan) stage : purple floor.

10) Balrog ('Vega' outside of Japan) stage : blue stage and floor, and the Flamenco dancers now wear pink instead of yellow.

11) Sagat stage : Buddhist statue is gold, and the grass is now a darker green.

12) Vega ('M. Bison' outside of Japan) stage : the sky is evening this time.

* New moves were added for some characters.

* Chun Li and Vega's portraits have been recolored.

* Overall hit damage was reduced (favoring combos attacks instead of special moves).

* Special moves were tweaked a bit (ie : the fighting styles of Ryu and Ken were distinguishable from one another)

* The main title screen was changed from black to blue.

* Various cosmetic enhancements were made to each character's physical appearance.

* In the original SF2, Ryu's stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition".

* In Ken's stage in SF2 there were two barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II X: Grand Master Challenge" ("Super Street Fighter II Turbo" outside of Japan) there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SF2 would later return in "Hyper Street Fighter II - The Anniversary Edition".

* Sagat's SF2 stage had a palm tree in the foreground. The palm tree is gone in this game and does not return.

Various unofficial hacks of this game are known as "V004", "Accelerator Pt+.II", "Rainbow", "YYC", "Kouryu" and "Red Wave".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) 21/03/1991.


US versions are slightly different, they have the "Winners Don't Use Drugs" screen.


* Characters stats : If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear.

First line contains 0001 0002 0003 0004

Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016

0001 = No idea, probably some sort of 'experience points' for 1P side.

0002 = The no. of coins put in in the left-hand slot.

0003 = Same as 0001, but for 2nd player.

0004 = Same as 0002, but for right-hand slot.

0005 = No. of times Ryu has been used.

0006 = No. of times Honda has been used.

0007 = No. of times Blanka has been used.

0008 = No. of times Guile has been used.

0009 = No. of times Ken has been used.

0010 = No. of times Chun Li has been used.

0011 = No. of times Zangief has been used.

0012 = No. of times Dhalsim has been used.

0013 = No. of times M.Bison has been used.

0014 = No. of times Sagat has been used.

0015 = No. of times Balrog has been used.

0016 = No. of times Vega has been used.

* Special Ending : finish the game on one quarter to see an additional credit sequence.


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior (1991)

3. Street Fighter II' - Champion Edition (1992)

4. Street Fighter II' - Hyper Fighting (1992)

5. Super Street Fighter II - The New Challengers (1993)

6. Super Street Fighter II Turbo (1994)

7. Street Fighter Alpha - Warriors' Dreams (1995)

8. Street Fighter Alpha 2 (1996)

9. Street Fighter III - New Generation (1997)

10. Street Fighter Alpha 3 (1998)

11. Street Fighter III - 2nd Impact : Giant Attack (1998)

12. Street Fighter III - 3rd Strike : Fight For The Future (1999)

13. Hyper Street Fighter II - The Anniversary Edition (2003)


Planner : Akira Nishitani (NIN), Akiman

Character designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki

Programmers : Shin., Marina, Macchan, Ecchro!!

Sound : Yoko Shimomura, Isao Abe (Oyaji-Oyaji)


* Consoles :

Nintendo Super Famicom (1993, "Street Fighter II Turbo") : Featured as the port's 'Normal' mode.

Sega Mega Drive (1993, "Street Fighter' PLUS" in Japan, "Street Fighter II' Special Champion Edition" outside Japan)

NEC PC-Engine (1993, "Street Fighter II Dash") : Japanese release only.

Sega Master System (1997 - a brazilian port by TECTOY)

Sony PlayStation (1998, "Capcom Generation 5") : Japanese release only.

Sony PlayStation (1998, "Street Fighter Collection 2")

Sega Saturn (1998, "Capcom Generation 5") : Japanese release only.

Sony PlayStation 2 (2005, "Capcom Classics Collection")

Microsoft XBOX (2005, "Capcom Classics Collection")

Sony PSP (2006, "Capcom Classics Collection Reloaded")

* Computers :

PC [CD-ROM] (1999, "Capcom Arcade Hits Volume 1")

* Others :

Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games) : features Sega Mega Drive's 1993 offering.