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Catalogue of Arcade Emulation Software - the Absolute Reference

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Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu


Super Dodge Ball (c) 1996 Technos.


The popular game of Dodge Ball is a rather unique sport in which teams of three players try to knock each other out with the help of special moves and team attacks. In this game you take control of a team and must beat all other teams (you can even recruit the other team's leader after beating them!) in order to face the current Dodge Ball champion and take the title. Features cool anime style graphics, catchy music & great sound effects, plenty of moves at your disposal and a solid challenge level. Dodge Ball anyone? :)


- TECHNICAL -


SNK Neo-Geo MVS hardware

Game ID : 0208


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 59.19 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 4

=> [A] Shoot/Catch, [B] Pass/Dodge, [C] Jump, [D] Faint/Provoke


- TRIVIA -


This game is known as "Kunio no Nekketsu Toukyuu Densetsu" (literaly 'Kunio's Hotblooded Dodgeball Legend').


This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.


This is yet another game by Technos that features characters inspired by the River City Ransom manga. In the overhead map at the beginning of each match, all characters are drawn in a comical small body style, apparently as an homage of the famous NES games that featured the River City Ransom characters.


Kunio appears in "Renegade" as main characters.


- UPDATES -


The International versions of this game are almost identical to the Japanese version (no voice cuts as in the Magical Drop games), only the title screen is completely different & the fact that Shinji's taunt is censored outside Japan (Instead of merely shaking his fist angrily at his opponents, Shinji gives them the middle finger!).


- TIPS AND TRICKS -


* Characters turn VERY slowly in this game, this means that you can score free hits if you either run past them and smack them with the ball, or pass the ball to a teammate that has already been defeated!


* Beat the game without continuing to see a special screen after the credits with all the characters grouped together.


- SERIES -


1. Super Dodge Ball (1987)

2. Super Dodge Ball (1996)

3. Super Dodge Ball Advance (2001, Nintendo Game Boy Advance)


- STAFF -


Game designer : Scirocco

Chief programmer : Makoto Satou

Assistant director : Shouichi Toyoshima

Character designers : Toru Tsuboya, Scirocco

C.V. supervisor : T?ru Furuya

Bitmap artists : Tsuyoshi Otake, Tetsuya Wahira, Toru Tsuboya, Haruyuki Watanabe, Kouji Maruta, Tadashi Maruyama

Programmers : Takahiro Takenouchi, Hiroe Tsuchida, Takeshi Hosono

Graphic assistants : Masamichi Katagiri, Kunihiro Hirabayashi, Takuto Mori, Koji Yamada, Hideki Hoshiya, Koji Ogata, Shun-Ichi Baba (Algo-Nicus)

Sound programmer : Bob

Sound composer : Ida

Sound effects : Taku

Sound : Fumio Suzuki, Tadashi Takatsuka

Animation : Hidekazu Ohara, Takashi Ajiri (SnowLightStaff)


* Character Voices :

Kunio : Ryo Horikawa

Riki : Masaaki Okura

Sabu : Yukimasa Kishino

Misuzu : Keiko Yamamoto

Shinji : Hisao Egawa

Kenji : Toru Furuya

Miyuki : Yuka Koyama

D.B.Maou : Daisuke Gouri

Announcer : Manami Nakayama