CAESAR Logo

Catalogue of Arcade Emulation Software - the Absolute Reference

Valid XHTML 1.0! Valid CSS!

X-Arcade

X-Arcade

Large CAESAR Logo

Mega Man III (PlayChoice-10)


Mega Man III (c) 1990 Capcom.


Contenders blast Mega Man, in his search for energy Crystals, through a galaxy of mining stations controlled by ruthless robots. An amazing 21 different levels of rapid fire help Mega Man battle against these armies of metal maniacs to gain their super powers. But the rebellious robots won't give up without using every android-annihilator known to Mega Man. That's when players call on Rush, the wonder dogdroid, for special mechanisms that speed them past danger and assist in enemy melt-down. It's man vs. metal as players have more fun than humanly possible.


- TECHNICAL -


Nintendo PlayChoice-10 hardware.

Game ID : XU


Main CPU : Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 320


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Licensed to Nintendo.


Mega Man III marks the official debut of Rush the Robodog, and Mega Man/Rockman's estranged brother Protoman (a.k.a. Bass).


This is the first game in the Mega Man series in which Mega Man is able to slide (Down+A).


This game is known in Japan as "Rockman 3 - Dr. Wily no Saigo" (translates from Japanese as 'Rockman 3 - Dr. Wily's Last Moment').


- TIPS AND TRICKS -


* Passwords : Each password must contain at least three balls. Make here your personal password (the color of the ball is precised if it's needed)...


First ball (choose only one) :

C5 : Start with 0 Energy reserves.

E6 : Start with 1 Energy reserves.

E4 : Start with 2 Energy reserves.

B4 : Start with 3 Energy reserves.

A5 : Start with 4 Energy reserves.

C1 : Start with 5 Energy reserves.

D2 : Start with 6 Energy reserves.

C3 : Start with 7 Energy reserves.

F2 : Start with 8 Energy reserves.

A6 : Start with 9 Energy reserves.


Second ball (choose one or more) :

A3(red) : Topman defeated.

B5(red) : Geminiman defeated.

D3(red) : Needleman defeated.

F4(red) : Sparkman defeated.

D6 : Shadowman defeated.

F6 : Snakeman defeated.

C4 : Hardman defeated.

F5 : Magnetman defeated.


Seconde ball (choose only one) :

A3(blue) : Topman / Snakeman defeated.

B5(blue) : Hardman / Geminiman defeated.

D3(blue) : Magnetman / Needleman defeated.

F4(blue) : Sparkman / Shadowman defeated.


Third ball (choose only one) :

B6 : Gemini Man's stage beaten (Flashman / Bubbleman).

A1(red) : Spark Man's stage beaten (Metalman / Quickman).

A4 : Shadow Man's stage beaten (Woodman / Heatman).

B2(red) : Needle Man's stage beaten (Airman / Clashman).

B2(blue) : Needleman / Geminiman's stages beaten.

A1(blue) : Sparkman / Shadowman's stages beaten.


* Slow motion : Hold Up on controller two.


* Freeze opponents : Hold Up+A on controller two.


* Super jump : Hold Right on controller two.


* Suggested opponent order : Magnet, Hard, Top, Shadow, Spark, Snake, Gemini, Needle, 'Spark', 'Shadow', 'Gemini', 'Needle'.


* Walk through pitfalls : Hold Right on controller two. This allows Mega Man to walk through or jump out of pitfalls without dying. It is especially helpful in the Dr. Wily Robot level. Note: When jumping out of the pitfall, the jump is twice as large as the super jump.


* Invincibility : Hold Right on controller two while jumping into a pitfall. Then intentionally get killed by an enemy while in the pitfall. Jump out of the pitfall when Mega Man's death sound is heard.

Mega Man will be invincible as long as an energy booster is not collected. Although the use of the regular gun will be lost, the spark shot or the needle will work just as well.


- SERIES -


1. Mega Man (1987, Nintendo Famicom)

2. Mega Man II (1989, Nintendo Famicom)

3. Mega Man III (1990, Nintendo Famicom)

4. Mega Man IV (1991, Nintendo Famicom)

5. Mega Man V (1992, Nintendo Famicom)

6. Mega Man VI (1993, Nintendo Famicom)

7. Mega Man X (1993, Nintendo Super Famicom)

8. Mega Man X2 (1994, Nintendo Super Famicom)

9. Mega Man - The Willy Wars (1994, Sega Mega Drive)

10. Mega Man VII (1995, Nintendo Super Famicom)

11. Mega Man X3 (1995, Nintendo Super Famicom)

12. Mega Man 8 (1997, Sony PlayStation)

13. Mega Man X4 (1997, Sony PlayStation)

14. Mega Man X5 (2000, Sony PlayStation)

15. Mega Man X6 (2001, Sony PlayStation)

16. Mega Man Zero (2002, Nintendo Game Boy Advance)

17. Mega Man & Bass (2003, Nintendo Game Boy Advance)

18. Mega Man Zero 2 (2003, Nintendo Game Boy Advance)

19. Mega Man X7 (2003, Sony PlayStation 2)

20. Mega Man Zero 3 (2004, Nintendo Game Boy Advance)

21. Mega Man X8 (2004, Sony PlayStation 2)

22. Mega Man Zero 4 (2005, Nintendo Game Boy Advance)


- STAFF -


Character designers : Inafking, Yasukichi, Tokimi293, Zizi, Donchan

Sound composer : Bunbun

Programmers : T.L, A.M, Kero Kero

Planner : Patariro

Sub Planning : Hatukoochan, Bamboo, Inafking


- PORTS -


* Consoles :

Nintendo GameCube (2004, "Mega Man Anniversary Collection")

Sony PlayStation 2 (2004, "Mega Man Anniversary Collection")

Microsoft XBOX (2005, "Mega Man Anniversary Collection")


* Others :

Tiger Handheld LCD Game (19??)