Catalogue of Arcade Emulation Software - the Absolute Reference

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Mars Matrix: Hyper Solid Shooting (USA 000412)

Mars Matrix - Hyper Solid Shooting (c) 04/2000 Capcom.

In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local goverment. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 32

Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)

Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096

Players : 2

Control : 8-way joystick

Buttons : 1


Developed by Takumi (see Staff section for more info).

The original arcade version could actually be maxed out, score wise : this means that you could get 999,999,999,990 points, if you played in a flawless way. Note : This feature has been removed in the port, since they added two extra digits in the score.

Suleputer released a 2 CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on 11/01/2001.


* Takumi :

Programmers : Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada

Object designers : Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou

Scroll designers : Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka

Music composer : Yasushi Kaminishi

Sound programmer : Masahiro Yuge

Concept mechanic designers : Choco, Shorp, Nadialove Kitty, Norihiro Takikawa

Planner : Ikuwo Satoh

Producer : Yukikazu ozaki

Executive producer : Tomoaki Fujimoto

* Capcom :

Producer : Tatuya Minami

Support from R&Dept. #3, Tomoshi Sadamoto


* Consoles :

Sega Dreamcast (2001)