Catalogue of Arcade Emulation Software - the Absolute Reference

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Mirai Ninja (Japan)

Mirai Ninja - Keigumo Kinin Gaiden (c) 1988 Namco.


Namco System 2 hardware

Game ID : MN

Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)

Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.61 Hz

Palette Colors : 8192

Players : 2

Control : 8-way joystick

Buttons : 3


The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'.

Mirai Ninja was based on a Japanese movie of the same name. Both the game and the movie were released the same year.

The plot of the movie : A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden : G.S.M. Namco 1) on 21/12/1988.


Game designer : UNKNOWN

Game programmers : Pegasus Ahoyagi, Screen de Kotatsun

Game visual designer : Gimmy Yanagii

Music composer / Sound effects : Astron Ishii, Norio Nakagata, Kouichi Ohta

Visual staff : Katsuhiko Shigeri, Hiromi Fukuda, Masanori Kimura, Mitsuru Fukuoka, Mitsuru Enomoto, Junko Anzai, Kayo Koga, Mayumi Ohoura, Meda Medaman, Wani Waniko