CAESAR Logo

Catalogue of Arcade Emulation Software - the Absolute Reference

Valid XHTML 1.0! Valid CSS!

X-Arcade

X-Arcade

Large CAESAR Logo

Krull


Krull (c) 03/1983 Gottlieb.


Players can relive the movie's thrills in the video world of Krull. Featuring five different and challenging adventures, the player advances through several scenes, battling the Beast and his army.


- TECHNICAL -


Game ID : GV-105


Main CPU : I8086 (@ 5 Mhz)

Sound CPU : M6502 (@ 894.886 Khz)

Sound Chips : DAC (@ 894.886 Khz)


Screen orientation : Vertical

Video resolution : 240 x 256 pixels

Screen refresh : 61.00 Hz

Palette colors : 16


Players : 2

Control : Double 8-way joysticks


- TRIVIA -


this game is known in Japan as "Ginga Densetsu Krull" (translates from Japanese as 'Galactic Legend Krull').


Krull was designed and programmed in 10 months. Chris and Matt started on it in early May of 1982 and finished in February of 1983. It is Gottlieb's first movie-themed video game.


Jason Curran holds the official record for this game with 421,590 points.


About the movie : Krull is a world deep in a far-away galaxy, a culture of myth and magic. The kingdoms of Krull, in the past divided by wars, have united to battle the terrible enemy who seeks to dominate them... the Beast. He is a powerful dark force who has returned from Krull's ancient past, determined to destroy all those who oppose him.

Krull is a $25 million dollar fantasy adventure from Columbia Pictures. To create this special-effect epic, Columbia Pictures has assembled the industry's top talent, people who helped bring Superman and The Empire Strikes Back to the screen. Like those top-grossing films, Krull will appeal primarily to young people under age 25, the most important demographic group for game operators.


- SCORING -


Running in front of a boulder (Stage 1) : #points/sec?

Killing a Slayer (any Stage) : 100 points

Collecting an army member (Stage 2) : 1000 points

Depositing an army member at the Hexagon (Stage 3) : 1000 points

Destroying Hexagon wall (Stage 4) : 1st wall=1000 points,

2nd wall=2000 points,

3rd wall=3000 points,

4th wall=4000 points

Destroying the Beast's fireball (stage 5) : 100 points

Stunning the Beast (Stage 5) : 100 points

Bonus for Surviving army members (Stage 5) : 1000 points per army member


- TIPS AND TRICKS -


* Hidden Heads : Press and hold down the Select button (which is utilized in the operator mode) and reset the machine. 63 Black & White faces representing 'Bob' Dobbs will bounce around the screen.


- STAFF -


Designed and programmed by : Matt Householder, Chris Krubel

Graphics by : Jeff Lee

Audio by : David Thiel

Cabinet graphics : Terry Doerzaph


- PORTS -


Atari 2600 (1983)