Catalogue of Arcade Emulation Software - the Absolute Reference

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Jungle Hunt (US)

Jungle Hunt (c) 10/1982 Taito.

A jungle adventure game with four challenging levels, each with its own unique scenarios; in which players take on the role of a colonial period jungle explorer who is going in search of a kidnapped girl. Jungle Hunt's game-play is very similar to that of Activision's "Pitfall", a classic arcade game released on many home computer and console formats of the time.

The game's levels are as follows :

* In the first level, players must use the JUMP button to move from right to left across a series of swinging vines; avoiding the monkeys that can send the explorer falling to the ground. This level is easy to master, but players must time their jumps carefully to make it to the next vine.

* The second level is a swimming sequence. Players must guide the explorer through crocodile infested water. This level features a 'breath meter' that must be carefully watched to avoid drowning (players simply swim up to the surface to get more air). The professor is armed with a knife with which he can stab the crocodiles, but this can only be done when their mouths are not fully open.

* The third level is a rock jumping sequence. Player simply use the JUMP button to leap over rolling boulders as they climb a hill to reach the end of the level.

* The fourth and final level has players guiding the explorer through a native village. The explorer must jump the villagers while their spears are down, and eventually make their way towards the unnamed girl who is being lowered into a pot to be boiled for supper.

On completion of the game, players are rewarded with an 'I Love You' ending, and the game begins again with increased difficulty.


Jungle Hunt used the familiar 'Taito Classic' cabinet which was used for a variety of early 1980's games. This was a short cabinet, and had a monitor that was laid back at more than a 45 degree angle. Most of these cabinets featured the same painted side-art which consisted of an ornate border and a 'Taito' logo. Many other early Taito games will plug right into your Jungle Hunt machine without modification (although the board-sets for these early games tend to be expensive). The marquee to this title showed a 'Jungle Hunt' logo, surrounded by a couple of green lines (there were produced very quickly, and cannot compare to the Jungle King marquee). The monitor bezel was decorated with a green design, while the control panel overlay also had a few green line graphics. All in all, this machine was not nearly as attractive as the "Jungle King" one was, probably due to the fact that Taito rushed this one out the door in a few weeks.

Prom Stickers : KNxxa

Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : (4x) AY8910 (@ 1.5 Mhz), DAC (@ 1.5 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 64

Players : 2

Control : 8-way joystick

Buttons : 1 (JUMP/KNIFE)


This was the first 'side-scrolling, jumping & attacking game', appearing in arcades three years before Miyamoto's classic "Super Mario Bros".

Michael Torcello holds the official record for this game with 1,510,220 points.

The original Japanese game known as "Jungle King" features a character who looked like the well known (and very much copyrighted) Tarzan. The character even sounded like Tarzan when he bellowed out the famous scream after finishing the boulder stage (and at the beginning of the game). So, for legal reasons, the name was changed to 'Jungle Hunt' and the character was changed to resemble a classic jungle explorer complete with the standard issue pith helmet and shorts. The bellowed scream at the end of the boulder stage was also entirely removed.

A reworked version of this game is known as "Pirate Pete".

A Jungle Hunt unit appears in the 1983 movie 'WarGames'.

MB (Milton Bradley) released a board-game based on this video-game (same name) in 1983.


Instead of "Jungle King", Jungle Hunt has :

* An opening musical theme is played at certain parts of the game instead of the opening Tarzan yell - the same music that plays at the end of the swimming sequence.

* The life-lines he swings on between the trees in the forest are ropes instead of vines.

* The player character is a jungle explorer clad in a pith-helmet and safari jacket instead of the Tarzan character.


Successful jump between vines : 100 points

Killing Crocodiles : 100 points/crock

Each Crocodile killed after four in a row : 200 points/crock

Jump over small (or large) rock : 200 points

Run under large rock : 50 points

Jump over cannibal : 100 points

Finish rounds 1 to 3 : 500 points

Finish round 4 (jump into girl) : timer bonus


* Swinging :

1) The main thing to remember on this screen is timing. Some vines swing faster then others. As you go farther into the game, the vines will really start to swing fast so you must be able to time your jumps accordingly.

2) The best place to catch a vine is in the middle or lower (ideally the bottom of the vine is the best). This way, you give yourself enough jumping room to get to the next vine.

3) Don't just start jumping to the vines without looking. If a vine is moving away from you, wait until it's halfway to you, then jump.

4) At the later levels, monkeys will appear on the vines. Try to catch a vine and hit the monkey, you will be on the ground.

* Swimming :

1) On this screen, you will swimming through a jungle river. Things to remember are to keep track of your Diving Display. If the bar goes all the way to the left, your man will become a floater. Go up every now and then for a breath of air.

2) The biggest hazards are the crocodiles. Fortunately, you have your trusty knife with you. Now, in order to kill the crocodiles, their mouths have to be closed. If they aren't, you will become free food. Also, if you hit any part of the crocodile, you will die.

3) Another hazard is the air bubbles. If you happen to swim into them, they will push you immediately to the surface regardless of what hazards may be in your way. The best way to work around this is vary your man's speed by moving the joystick left and right and time it so that there are no hazards above the air bubbles.

* Avalanche : This is probably the easiest screen. All you have to do is jump the small boulders and duck under the big ones. If a small boulder is really bouncing, you can run under it. This is a pretty straightforward level.

* Natives : Probably the hardest screen because you have to time your jumps in between the two natives...

1) Get right next to the first native. Keep in mind, you can only jump when their spears aren't in the air or you will be skewered.

2) Also, watch your woman on the vine. It also is going up and down so you have to time your jumps for both the natives and your woman.

3) Another thing that occurs is that the natives get close together, then spread out again.

4) Now, you have to jump between the natives, then jump up when your woman is at the lowest point on the vine. This will require timing and there is no pattern or trick. Just keep in mind that if you can't get to her, jump back to your original position or the second native will get you.

5) On the later levels, everything moves much quicker.


* Consoles :

Atari 2600 (1982)

Colecovision (1983)

Atari 5200 (1983)

Atari XEGS

Sony PlayStation 2 (2005, "Taito Legends")

Microsoft XBOX (2005, "Taito Legends")

* Computers :

Atari 800 (1982)

PC [Booter] (1983)

Commodore C64 (1983)

Commodore VIC-20 (1984)

Apple II

PC [MS Windows] (2005, "Taito Legends")


F.A.Q. by Kevin Butler A.K.A. War Doc