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Catalogue of Arcade Emulation Software - the Absolute Reference

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Invinco


Invinco (c) 11/1979 Sega.


Another game inspired by "Space Invaders", this one includes some innovation on the aliens: One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a third row of aliens each take (at least) three hits to kill. A fourth row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.


- TECHNICAL -


Game ID : 310-318


Main CPU : Z80 (@ 1.93356 Mhz)

Sound Chips : Samples


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 64


Players : 2

Control : 2-way joystick

Buttons : 1


- SCORING -


Bottom Blue aliens : 100 points

White aliens : 200 points

Yellow aliens : 300 points

Light Blue Aliens : 400 ponts

Top Blue Aliens : 800 points

UFOs : 1,000 - 2,000 points


- TIPS AND TRICKS -


Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.